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Showing posts from February, 2014

[Upcoming Game] for the 4th Week of February (February 27, 2014) Released [UPDATED]

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It has been a long time since my last post. Well, I've been busy for last several weeks, assignment, exams, etc. Fortunately, I have finished all of them and now time for me to introduce new feature on my blog. Start from this time, I'll post some upcoming games that I know will/ might be released for each week and I'll start for the next week. So here is the list: Primal Flame (Out Now) - Review Wave Wave (TBA) Cubed Snowboarding (February 27, 2014) Disco Zoo (February 27, 2014) Midnight Bite (February 27, 2014) Out There (February 27, 2014) Penombre (TBA) Pixel Crash (February 27, 2014) Running Quest (February 27, 2014) The Voyage (February 27, 2014) Shanghai Fly (February 27, 2014) Snip & Chu (February 27, 2014) Jungle Rumble (TBA) Warp 5 Overdrive (March 2014) Note: Some of them are not final, released date might changed due to some reasons, so

Primal Flame Review - Beat the Darkness with the Light

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What happen if there's no light anymore on this world? May be you can feel that right now, from this game. Primal Flame, a game which was made by Irrelevant Fish, will let you play as a "match" hero. You'll be in the fairy tale forest-alike and you need to beat the darkness with your power. How can you do that? You've a super flame along with your powerful spell to help beat the darkness. You need to survive, stay alight as long as possible and collect the light seeds. Don't let the darkness take over the forest. The game is pretty simple. You control the match by swiping your finger to light the match, then hold down to maintain the light. There'll be some obstacles such as leaves, falling darkness, etc depends on which location do you play. They will block your way to collect the light seeds. You should avoid them, or your flame life will be decrease. Those light seeds can be used to replenish your flame life also for unlock another light/ spell

Pull It Catch It Review - Don't Blink! Spin Your Circle

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It's bit sad when knowing a fun potential game didn't get much attention. Pull It Catch It has picked my interest since the first time I saw it. I decided to give this one a shot and what I've found? I really enjoy this game. Two days after released the game went free, I must admit if I'm bit mad with the dev's decision but alright I wish the sale goes well after that. Unfortunately, like what you've read on my post before . Sometimes, life doesn't go well and until now there're only 66 players on Game Center Leaderboard which was too bad for a fun game like this and the worst thing it has ads now. I don't mind with ads but seriously, please don't put that during the gameplay. It's disturbing my sight or at least the dev should give restore purchase option to respect them who has bought his game before. Alright enough for the introduction. Despite of how the game was right now, let's see why I still recommend you to try Pull It Catc

[Opinion] What I've seen from an iOS App (Games) Part II

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Read the previous post here ... II. Developer Side - My Opinion for Developer After talk about the application, let's see from the developer side. I'm quite active on a Mobile Gaming forum and right there, I've observed and learned some pattern about the developer of apps especially games. Here is the list what I expect... no... what us expect from every developer should do for their apps. A. Introduce your app (games) either it's still early built, almost releases nor released This might works the best among others. If your game still in early built. Introduce that to us on forum. You might choose popular forum such as TA forum, tigsource forum, etc. Tell us about the progress of the development. Share some pretty nice screenshots, complete it with a teaser trailer and brief description about the gameplay of your game. If your game near (almost) finished, you can ask some help to test your game ( can be on beta stage). You can use testflight or iPhone Confi

[Opinion] What I've seen from an iOS App (Games) Part I

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There're so many new games that released on the App Store also Google Play. Sometimes it's easy to found the hidden gems inside App Store but sometimes not. Today I want to share my opinion as mobile gamer and talk about what kind of games that give the most appeal in my sight. Before you said anything further, this is internet where you're free to post anything in your mind (**as long as it's still respectful). So, all the contents that you read below is pure my opinion.. Just in case, you want to share your comments too, please don't hesitate to post it below this post :) I. Application - Buying Time A. The Icon I think this is the main point which decided if a game will be success or not. An eye catching icon is a must. An icon must give a clear identity about the game. We can clearly know what game is it just by looking on its icon only. I bet all of you must see this first before deciding to learn more about an unknown game that you never seen before. More