Indie Gems

A blog for indie games lover
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Hi, just a quick post from me. First, happy birthday to me... yey :p! Second, I'm making walkthrough videos for an iOS platformer game called Dodo Master. Dodo Master is a fun brutal platformer game I ever played on iOS. The control is really precise, the graphic is beautiful, and of course the gameplay itself is really cool. I'm bit lazy today to write down the review here, but you can read my contribution review on Games In Asia Indonesia by clicking this link. Sorry, it's on Indonesian language only. However, to make it brief, Dodo Master is a recommended platformer game for iOS platform. It might be hard to be enjoyed at first but once you mastered it, it becomes so fun and enjoyable enough to be one of the greatest platformer on iOS platform.

Check my walkthrough videos below or click this link if there's any problem with the videos.

Ps: It's completed yet, only 7 out of 20 videos so far. Just wait for it, okay! :)

No credit card? Check, No PayPal? Check, No money? Check. Uh... this is so bad, I really want to help a game in KS/ IndieGogo but I don't have those kind of things. What should I do for helping them? Well, I just found Epocu accidentaly while browsing over the internet. Then I found this site is really interesting and helpful for supporting indie developers. Unlike KS or Indiegogo or other similar thing, Epocu is free way to hype upcoming games and test new games concept.

How Does It Works?

In Epocu you can start your own game campaign. However, only game concept and upcoming games which eligible to start a new campaign. In fact, if your game still in alpha/ beta phase, they're valid too. The best thing you can make as many campaign as you like, but remember be responsible!
Epocu will allow you to share your game concept for free, if we (as supporter) loves your game concept, we can use the social button to share about your game campaign. The post will be shared once you got 100% supported. How does it counted? Calm down, let me tell you later.

Why You Need Epocu?

Making games require much money. So here in Epocu, you can share your game concept first before decided to work more on it. Well, though the last decision depends on your hand, but by using Epocu you can know what users like, what users dislike. As developer you can also get in touch with us (supporter) by using Disqus comment section. Epocu is an easy way to help you getting early feedback for your game concept/ upcoming games.

Any unreleased game can use Epocu too. For example: Size DOES Matter used Epocu several weeks before the game release worldwide and the campaign got funded. When the campaign got 100% supported on the end of the scheduled date, the supporters will post automatically about the game on their social media page (can be twitter or facebook or tumblr) and it means that you can expect more people will knowing about your through those supporters.

How To Start A Campaign In Epocu?

1. Choose + AddGame button
2. Write your upcoming game title

3. Write brief description about your upcoming game/ game concept
4. Add your game website, can be dev log or official website. You can write it directly or use shortening url service such as or
5. Upload the 'most eyecatching' image of your game. This will be used as the feature image of your campaign preview
6. Pick your game category (genre)
7. Write your game description. Tell about your game concept (story), key features, what platform your game will be available, status of your game (game concept, early alpha build, or beta build), company history, what you hope from this campaign, etc. Don't forget to add more images (artwork, in-game screenshot (if available), character sketches, etc) along with video of your game progress. Make it brief but clear and easy to understand.
8. Select the minimum number of supporters you want to share your game. Remember be realistic here! You can reach unlimited supporters here no matter what number you choose.
10 is reasonable number for game ideas/ concept, 25-50 is recommended for small game company, 75-100 is suitable for medium size game company, and 200-300 is recommended for large game company. Be careful to choose your number of supporter, always remember if you can reach unlimited supporters here. So please consider it carefully before you choose the number.
9. Schedule your game campaign. I recommend you to end your campaign 3 days until 1 week before your game be released. If you reach the number of supporters you were aiming for, your supporters messages will be shared on social media on that day.
10. Add your personal email, so Epocu can use it to contact you
11. Add your company/ personal twitter account. It's easier for us (supporters) to contact with you
12. That's it. You done. Click publish, but remember you can't edit your campaign once you clicked publish. So read everything carefully, make sure you have wrote everything important inside. It usually took about 2-3 business day for your campaign got approved by Epocu. Please be patient, embed the epocu campaign on your website and share the link to your friends, social media, family, etc. Good luck :)

Disclaimer: I'm not affiliate with Epocu. I wrote this because I care about game development, and I think Epocu is a great way for gamer also developer to support indie games :). More info about Epocu, please click here.

All screenshots were made by me for example purpose only. No copyright related and if there's a copyright, that's the mustache which made by me :p
Hello there...

Okay, I'm kinda busy with all this messes. So sorry no post lately. There're several problems happened on me. My friend made me so worry all in sudden and I can't do anything to help him. My grandma felt so weak after her eyes got the second surgery, she keeps complain everyday. Alright, sorry for the intermezzo. So here my Sunday Playlist, drum roll... PC games... yes.. yes.. I'm moving on from mobile to PC... so #sing: 'So call me, call me, call me..miss moving on.... ' stop it.. I just kidding... No way, I'm loyal enough with my iPad... :p


This is not a new game, but I just try it out after bought this on STEAM Sale last summer. At first I played this game using keyboard as controller but it's not comfortable enough IMO to play this kind of game on laptop. So I decided to bought a game controller to play this game. Since I can't find any suitable single controller, I grabbed the twin one instead of the single one. Fly'n is a platformer game where you'll play as a tiny bud. Basically you can do walk, jump, double jump, also gliding here.

I just played the first bud named Fly'n:

Fly'n likes to sing. In default each level will have 3 different song tree which can be found by Fly'n, you need to collect all the orbs too, if you want to unlock the artwork. When you think, this game might looks monotonous and boring, you might be wrong. Some level has timer inside, where you should play and finish the game as fast as possible or you'll be die... hahaha (though you'll get child special offer if you get died repeatedly in the same stage :p). Fly'n can be switched between the good and the evil one (innate and subtle). It's required if you want to collect all the loots, also to solve the puzzle. The game has 4 different buds, Fly'n, Lyft, Ywok, also Nyls and consists more than 40 levels to be played. Well, it'll become a long journey for me to finished the game since I have bunch of reason to back on it ;)

Steam Link: FLY'N, $9.99

The Floor is Jelly

Beside playing Fly'n, I'm playing The Floor is Jelly too. Well, I like platformer game. Unlike Fly'n where you do know your goal while playing the game. You won't know anything inside this one. No text, just 'boing' bouncing and keep bouncing inside, exploring the area as many as you can er... want (till you beat the game, of course). Unfortunately, when I feel it's missing in some parts, ehmm, such as the full screen mode (wide screen) on my laptop, I have no idea why I keep loving this game, this game has minimalist appearance, beautiful colors, kinda feeling breeze, summer, and all the mix seasons while playing this and absolutely I really.. really... like it. Sometimes the game is easy to be played, sometimes it'll made you really frustrated.... Play hard, work hard? No.. Play hard, Try hard, that's it.

Like its title the platforms here were made from jelly, so it's bouncy, chewy, and I just need to type other similar expression like when you're eating jelly :D. The game using basic keyboard control, movement control and space to jump will be used to control the character inside this game. Your character will be move through the window which function like a portal. When you think, it's impossible to pass a level, actually it's possible, I just need to think out of my mind... yes not the box anymore :p.

The soundtrack was really ambient too, everytime my character hit the flower buds, it'll sounds 'tung' 'tung' like you touch a musical instrument. So cool... However, I have know how long is it yet, but sure the game is worth to try if you looking for a new twist in genre.

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