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Showing posts with the label featured

[Sunday Play] Let's play these experimental games!

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Hi, everyone... How things going on? Been a long time since my last post. Today, I bring 2 news for you all, the good and the bad one. Which one should go first? Guess, the bad one. Alright... here is the bad news, I would like to say sorry for any email request from dear developers. Unfortunately, at my current state, I can't promise if I can make any review of your games especially in a quick period. However, if you want a shout out, feel free to tweet me or send me an email (press kit). I will be happy to forward the email for my friends in Tech In Asia Games and tell the world about your games :) The good news, this blog won't be extinct, of course not... It's been almost 3 years since I create this blog in 2013, dedicated to discover hidden gems on the app store from scratch. I won't abandon this, never. I promise you all. However, due to my occupation, there won't be any regular update for the blog, but for regular update you can check videos on my YouTube ...

[Quick Post] Ask For Help To Fill Out Questionnaire

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Hi there, it's been a month since my last post here on my blog. I have so many topic to share here. However I'm pretty much busy nowadays with my thesis. Yes, it's a though life for a final year student like me :p. Anyway, I need your help to fill out my questionnaire here. The questionnaire is about freemium monetization model. Bit leak information, me and my friend are developing a freemium game right now. We're in 'tough' position where it's bit impossible to change about the gameplay for this time. So we decided to make a little research to discover the best combination of freemium element for a free-to-play game. This isn't applied just for our game only but I believe it'll be much helpful for other indie devs too who decided to go with freemium model. Freemium Model Monetization Research If you're a developer/ publisher want to fill out the questionnaire, that's okay and I really grateful for you. However, I hope you can p...

[Opinion] Clone or Inspired?

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Clone clone clone, it's an easy or probably the first word that out from y our mouth(s) while we're seeing a similar game pop out on the app store/ play store. Ironically, not few of us also knows more about the clone itself more than we know the original one. I'm a gamer who enjoy to play games on mobile, so I'm bit annoyed while in fact, most of my friends more know and play the clone version of the game rather than play the original one. Alright... so what's actually a clone is? Clone definition is a new thing that was made identically with the original one without even put some improvement inside it. Easy example, let's just take Flappy Bird game. Well, most of us know how the IronPants clones Flappy Bird, just few weeks after its released. Basically the first version of that game just a re-skin without effort to put anything else inside the game. It just turning the bird into superman alike.. Other examples are Timberman clones, Shredd clones,...

[Indie Talk] Freemium Talk with Kamibox, the Guy Behind Okay?

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Remember my last 'Indie Talk' with moWow Studio ? Well, it's a long time ago I think. Today, Indie Gems are back with our second guest, Philipp Stollenmayer, the guy behind Kamibox Studio, a German based one-man indie developer. Wait a minute, I think our first guest also come from Germany too. What a coincidence here hehe :p. About a week ago, I made an article regarding Freemium aspect on mobile gaming. One of IAP model on Freemium method really picked up my interest. That's a 'tipping' method, and one of successful example on this field is Okay? game. In my opinion, it's really interesting to implement such as this model on mobile game platform and that's why I decided to contact the developer and did the 'interview' with him. Check the full interview below. Hi, Philipp. I’m Yesi from Indie Gems and I would like to do small interview with you about freemium model on mobile games. Before I start, could you tell us a bit about you...

[Opinion] Freemium - Is that Good, Bad, or Worst?

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Few days ago I found an interesting discussion topic from my internship office. A brief story, every Friday on my office, we talk about games that popular nowadays, along with its retention, monetization, also the virality of the game itself. Back then, yesterday's topic was pretty interesting in my opinion. The topic was a freemium model along with all the 'equipment' inside it. Alright, I believe I ever write about how much does a mobile game should be cost before. However, today I want to share my point of view only for a freemium game. How I change my sight into freemium game right now. You might see some repeated words may be sentences here, but just to make sure if I don't skip anything to tell you about freemium model especially for the games on mobile platform. What is Freemium? Few years ago, a free game means a truly free game. Something that you can play without paying any single penny. Unfortunately, it's kinda hard to be found on that time. You ...

10 Best iOS Games During 2014 - Happy New Year 2015

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Happy new year everyone!! I know it's bit late, but better than nothing right? Today I'm gonna show you my best iOS games during 2014. 2014 was a great year for iOS gaming and I wish there'll be much more great iOS games released in 2015. Ah, I also start playing games on PC platform too and guess I'll spend more time on that platform like I play on iOS. Though I doubt if I can do that.. haha. Alright, here is my 10 Best iOS Games during 2014: 10. Monster Ate My Birthday Cake by Cartoon Network 9. Kiwanuka by CMA Megacorp 8. Wave Wave by Tom Janson 7. Traps n Gemstones by Donut Games 6. Sneaky Sneaky by Naiad Entertainment 5. Threes by Sirvo 4. Crossy Road by Hipster Whale 3. Twelve a Dozen by Bossa Studio 2. Monument Valley by ustwo So what's the first one? Can you guess it? 1. Framed by Loveshack Entertainment  | Review Alright that's all, what's your favorite one? Share yo...