tag:blogger.com,1999:blog-43321148393113422692024-03-14T01:15:13.259+07:00Indie GemsYesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.comBlogger70125tag:blogger.com,1999:blog-4332114839311342269.post-31849818519347611802020-09-06T21:00:00.002+07:002020-09-06T21:02:19.207+07:00Edifier x Mosum X3 TWS Earphone Review<p>Unfortunately, it's not a review about the game, this will be my first review for TWS earbuds. I was looking for cheap TWS that cost less than 45 USD but it should have better sound or at least equals quality with my Skull Candy headset, sounds impossible, huh?</p><p><br /></p><p>We can't deny the fact, that nowadays the smartphone doesn't have a 3.5 mm port anymore. This is a <strike>fcking </strike>serious problem for me, I still have this port in my Honor 9, but how long, I mean how many more years until I replaced this phone with the new one? Guess 1-2 years or so. Actually deep in my mind, cable headset has better quality with the same range price, but this port issue might happen to me in the future. Moreover, my previous headset was enough for 5 years of usage before its mic eventually broke :(. So, I need to rethink this carefully.</p><p><br /></p><p>In the beginning, I wish to buy 1More headset dual driver, but after several considerations, I paid 32 USD for my Edifier x Mosum TWS from Lazada, quite cheap for a TWS earphone, the question is ~ Did it worth my money?</p><p><br /></p><p>Alright, here's the specification list:</p><p></p><ul style="text-align: left;"><ul><li>Bluetooth version 5.0</li><li>Bluetooth Protocol A2DP/ AVRCP/ HFP/ HSP</li><li>Audio Decoding Qualcomm aptX/ SBC</li><li>Valid distance 10m</li><li>Working time: 6 hours (earbuds) + 18 hours</li><li>Charging Time 1.5 hours</li><li>Sensitivity 95 dB</li><li>Rated input: 5v==50mA (earbuds) and 5v==350mA (charging box)</li><li>Support IP55 (Waterproof & Dustproof)</li></ul></ul><div><br /></div><div>Disclaimer: I'm not an audiophile person, but at least I can distinguish between vocal, treble, and bass properly ;) It's pure my opinion and there's no sponsorship in this post</div><div><br /></div><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6Cx2EY5BAN6EuGPJqVWUxv3oO5zKyIZd5WU1syp7-plvpiX68-ObMe_YuQBIWlZDr39r8xGd8-aPS-LXFaDRonta4dge1aGs1Xt-9m3Rkr-YdXW3BQw1xZpMvtiGxDFUOVYlokaKuOVo/s1280/IMG-20200827-WA0011.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1280" data-original-width="960" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6Cx2EY5BAN6EuGPJqVWUxv3oO5zKyIZd5WU1syp7-plvpiX68-ObMe_YuQBIWlZDr39r8xGd8-aPS-LXFaDRonta4dge1aGs1Xt-9m3Rkr-YdXW3BQw1xZpMvtiGxDFUOVYlokaKuOVo/w300-h400/IMG-20200827-WA0011.jpg" width="300" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The packaging</td></tr></tbody></table><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheU7c8MFBJBFZPmLwX-gjb0pkMsGLEjYtNpP47PYfXKlhyq_ENtM0FRo4WA2bNGNR4L7JzmqxDMBlDIH19VcHhu8wNf_JSTc786MyLWBBxDvGH0dQgyAJGbXhUE6ienCELB6EETp5IGRI/s2048/IMG_20200904_224531.jpg" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2048" data-original-width="1536" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheU7c8MFBJBFZPmLwX-gjb0pkMsGLEjYtNpP47PYfXKlhyq_ENtM0FRo4WA2bNGNR4L7JzmqxDMBlDIH19VcHhu8wNf_JSTc786MyLWBBxDvGH0dQgyAJGbXhUE6ienCELB6EETp5IGRI/w300-h400/IMG_20200904_224531.jpg" width="300" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The drawer feature</td></tr></tbody></table><div class="separator" style="clear: both; text-align: center;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwKpmqfXUIln_b9AxvGfE_v6HVD1XS_gvJujNYcmvBoz5Bj-AzSn5hNoGgwGZgkbU-KvvBIzowi7iHCKUpk1lH3xU9dU7hWH0jGXGfcZ-0f1TEOAIlj6LrFkYf6ogjkBVnE5VjrXu6lFk/s2048/IMG_20200904_224809.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1536" data-original-width="2048" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwKpmqfXUIln_b9AxvGfE_v6HVD1XS_gvJujNYcmvBoz5Bj-AzSn5hNoGgwGZgkbU-KvvBIzowi7iHCKUpk1lH3xU9dU7hWH0jGXGfcZ-0f1TEOAIlj6LrFkYf6ogjkBVnE5VjrXu6lFk/w400-h300/IMG_20200904_224809.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Inside the box<br /></td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7WdX2HDsu2s2kYYami8GoG4_yUZoYQOGb_kXjEgnWrwR8M7qho_SWuVohhyyQRJci8_K4fbzzRDgcRrWLXb-PYN-uO2BZ6cDBalg-0wRXfelTus20r_37oDFBfkNPxwANUu_stAN59_M/s2048/IMG_20200904_224923.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1536" data-original-width="2048" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7WdX2HDsu2s2kYYami8GoG4_yUZoYQOGb_kXjEgnWrwR8M7qho_SWuVohhyyQRJci8_K4fbzzRDgcRrWLXb-PYN-uO2BZ6cDBalg-0wRXfelTus20r_37oDFBfkNPxwANUu_stAN59_M/w400-h300/IMG_20200904_224923.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Great packaging<br /></td></tr></tbody></table><br /><div><br /></div><div><br /></div><h4 style="text-align: left;"><b>The Packaging</b></h4><div><b><br /></b></div><div>It doesn't look like cheapskate TWS packaging at all, I mean look at this box, the box has a drawer function, make it looks more elegant. The box material is quite thick and I believe it won't get ripped easily. I bought the pink one, the other two color options are Blue and Greyish White.</div><div><br /></div><div><b><br /></b></div><div><b><br /></b></div><div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJCkvphJiintLAHgA7kifWepiXstJHXxtvz_uwCK7VhTUIsPqetGGa97PWy8SGwHPCNMeLtqEaOEu1U8NA4NliubRbpOSAji8RWACNT3_Ldk0IZHV2v7EhFltjCDKELF73ChipHbzzBJM/s2048/IMG_20200904_224352.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1536" data-original-width="2048" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJCkvphJiintLAHgA7kifWepiXstJHXxtvz_uwCK7VhTUIsPqetGGa97PWy8SGwHPCNMeLtqEaOEu1U8NA4NliubRbpOSAji8RWACNT3_Ldk0IZHV2v7EhFltjCDKELF73ChipHbzzBJM/w400-h300/IMG_20200904_224352.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Inside charging case<br /></td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwlAoplXsb1Ixyo94gsTWre3uCx5f_JrtAmlGnkdPjGp9Ts-LMblgHLslEOYZ2qjtfVOIFkgPo74IDYRdKTl97azx08AuQvuV4_hEk0cPo-G2MAec80dPlVq6e8jFuPFgp0tmVcG1B_sc/s2048/IMG_20200904_224422.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1536" data-original-width="2048" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwlAoplXsb1Ixyo94gsTWre3uCx5f_JrtAmlGnkdPjGp9Ts-LMblgHLslEOYZ2qjtfVOIFkgPo74IDYRdKTl97azx08AuQvuV4_hEk0cPo-G2MAec80dPlVq6e8jFuPFgp0tmVcG1B_sc/w400-h300/IMG_20200904_224422.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">While charging<br /></td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFeEhe3iFSC4zoWwZrJW4b1k-sbdqHegcccmHpCiFa5D9Pq4ZSba5aD5BBh6pFVW8osqnVU-UMpPRL1tfyDoy_OE5mAbEozBm0CwNK9Iqkr_PGPz3tIzsBb0rrKZm7PbUpDcVp0B9EAJE/s2048/IMG_20200904_224434.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1536" data-original-width="2048" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFeEhe3iFSC4zoWwZrJW4b1k-sbdqHegcccmHpCiFa5D9Pq4ZSba5aD5BBh6pFVW8osqnVU-UMpPRL1tfyDoy_OE5mAbEozBm0CwNK9Iqkr_PGPz3tIzsBb0rrKZm7PbUpDcVp0B9EAJE/s320/IMG_20200904_224434.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Edifier X Mosum<br /></td></tr></tbody></table><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJDF3X0gwv10kc7iouU5mAJbudLqzw1x_OBuBQnh3NMEVYpy_8dOFt_U7N4j-i7T5PW6aRKuCKbB1wuZTnFvpAqDLgHdJUXR74iXmrhUO7_N-2J3WObvQ3bjnNsOcce3RWzJbZEOYIz7o/s2048/IMG_20200904_224453.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1536" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJDF3X0gwv10kc7iouU5mAJbudLqzw1x_OBuBQnh3NMEVYpy_8dOFt_U7N4j-i7T5PW6aRKuCKbB1wuZTnFvpAqDLgHdJUXR74iXmrhUO7_N-2J3WObvQ3bjnNsOcce3RWzJbZEOYIz7o/s320/IMG_20200904_224453.jpg" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOn8I1PtnDZ6eTRk41VvMDq9l6TvdKqcRU11dhsl0fgWhyU71MgHrrvklJ1htCfbhT9XQf1MMNE0KWeOZi8eioiE8EPzVAbrX5lDNpaIx8VVIPSevO0y8rG69__nI9BfCj-LRNUT4Lsgk/s2048/IMG_20200904_224442.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1536" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOn8I1PtnDZ6eTRk41VvMDq9l6TvdKqcRU11dhsl0fgWhyU71MgHrrvklJ1htCfbhT9XQf1MMNE0KWeOZi8eioiE8EPzVAbrX5lDNpaIx8VVIPSevO0y8rG69__nI9BfCj-LRNUT4Lsgk/s320/IMG_20200904_224442.jpg" /></a></div><br /></div><div><b><br /></b></div><h4 style="text-align: left;"><b>The Charging Box</b></h4><div><br /></div><div>Basically, it's a re-skin from Edifier Mini Buds, it has a strong magnetic cover and charging dock. So, you won't be afraid that your earbuds will fall while charging. The box has a light indicator in it, the red light will be turned on when charging, and turned off when the battery is full. One more, the charging port already use Type-C USB, a good point from me</div><div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpBvoO0n7HIfoZPkpWO2FCSTjtNkbAacZHqVDxsc6JtFeIk7c1GTS9xxsRavqGBqUhmTd5ysq9aK-uOM_JJ1QqhX_OB__2T4YOLn3qYfYRL6lNQeiuJF8ctnnEBSB4GZeQ9bhR3lM6KYI/s2048/IMG_20200904_224207.jpg" style="display: inline; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2048" data-original-width="1536" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpBvoO0n7HIfoZPkpWO2FCSTjtNkbAacZHqVDxsc6JtFeIk7c1GTS9xxsRavqGBqUhmTd5ysq9aK-uOM_JJ1QqhX_OB__2T4YOLn3qYfYRL6lNQeiuJF8ctnnEBSB4GZeQ9bhR3lM6KYI/w300-h400/IMG_20200904_224207.jpg" width="300" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The inner part<br /></td></tr></tbody></table><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFFBDWkhLSV1zNYcGM-jCBwSzIozYJ8n_E1xrKYRjblzddcZZX-qbT0UfNqoE8BfG_ReVdtki6WTIRVihDHYqwgo4jl3dAoH6CgkR065dtLggDAmYuZ2i2KJ6X7fXWDwghVne_LIZrpBo/s2048/IMG_20200904_224211.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2048" data-original-width="1536" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFFBDWkhLSV1zNYcGM-jCBwSzIozYJ8n_E1xrKYRjblzddcZZX-qbT0UfNqoE8BfG_ReVdtki6WTIRVihDHYqwgo4jl3dAoH6CgkR065dtLggDAmYuZ2i2KJ6X7fXWDwghVne_LIZrpBo/w300-h400/IMG_20200904_224211.jpg" width="300" /></a><br /></td></tr><tr><td class="tr-caption" style="text-align: center;">Outer part<br /></td></tr></tbody></table><span><br /> </span><span> </span><span> </span><img border="0" data-original-height="2048" data-original-width="1536" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPU33sl3EfNf6_R6piAuF5q9imLjHkyrC4fSBUqoifPICj2pxsY9aVo6xjLXQIaVbMcMRg4SBJihlGFbSRfspA9XKWFIKpDob9Ew1Zx8m6CCvJr6baNF4aL6c3OpJx10asj5Wvq3v-GIY/w300-h400/IMG_20200904_224345.jpg" width="300" /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgovk6lT6BN28lSk8AIlHSX-6dNp90lHhIqKDb-WRg3sVurYQ9kphH3z5AD4zpBh1k8knG5HC9aj9eeVw7B1W3ZxdV0FushM35WUv2rkMg0mRSWUeIvOFu9yB-Lm0oBCAxV1BYoOSCxac4/s2048/IMG_20200904_224311.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="2048" data-original-width="1536" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgovk6lT6BN28lSk8AIlHSX-6dNp90lHhIqKDb-WRg3sVurYQ9kphH3z5AD4zpBh1k8knG5HC9aj9eeVw7B1W3ZxdV0FushM35WUv2rkMg0mRSWUeIvOFu9yB-Lm0oBCAxV1BYoOSCxac4/w300-h400/IMG_20200904_224311.jpg" width="300" /></a><br /><div><br /></div><div><br /></div><h4 style="text-align: left;"><b>The Earbuds</b></h4><div><b><br /></b></div><div>The earbud can be connected separately, the first earbud you took from the case will be the main one, you can do the control, mostly everything from the first earbud that you took. Let's say you took out the right earbud first, then the main controller is on the right. Took out the second earbud, and it'll pair automatically maybe about 3 seconds, not that fast, but enough time to place it into your ear. If you put back the right earbud into the case, the controller will be moved into the other earbud automatically but there's a 3 seconds delay for reconnecting the new controller.</div><div><br /></div><div>The earbud will be automatically disconnected when you put them back into the case. It has a red and blue light indicator, the red light will turn on when charging, and the blue light means it's ready to connect.</div><div><br /></div><div><br /></div><h4 style="text-align: left;"><b>The Sounds Quality</b></h4><div><b><br /></b></div><div>It's indeed truly stereo effect, the left and right parts produce a balanced sound. It can perfectly distinguish the treble, bass, and vocal clearly. The bass is pretty balance, not that mild nor hard. The treble is slightly more obvious than the bass, but not overpower it. Tweak a bit with the equalizer from your phone and it's perfect for enjoying the music.</div><div><br /></div><div><b><br /></b></div><div><b>The Microphone Quality</b></div><div><b><br /></b></div><div>It's not as loud as a regular headset, but the noise around is slightly removed when you speak. When you used both of the earphones, the microphone quality when recording is better compared to just using a single one.</div><div><br /></div><div><br /></div><h4 style="text-align: left;"><b>The Durability</b></h4><div><b><br /></b></div><div>I can't handle wearing earphones for more than 4 hours straight, so I just test these earbuds for about 3 hours straight. Well, the title claimed it can be used for 6 hours and 18 hours for the charging case. So, let's say it's true, it's still worth the price.</div><div><br /></div><h4 style="text-align: left;"><b>Verdict</b></h4><div><b><br /></b></div><div>For 32 USD Bluetooth TWS Earphone, X3 is one of the tops among the mid-range price earbuds. I mean you got Qualcomm Aptx, Bluetooth 5.0, IPX55 earbuds for less than 50 USD, and the sound quality is well balanced enough. So, I guess for a newbie user, there's nothing wrong to purchase this one.</div><div><br /></div><div>You can purchase it from <a href="https://detail.tmall.com/item.htm?spm=a220o.1000855.1998025129.3.d48e953bchbVqL&pvid=5ac86c25-1cc2-476f-8a52-036183c0afc2&pos=3&acm=03054.1003.1.2768562&id=623044049742&scm=1007.16862.95220.23864_0_0&utparam=%7B%22x_hestia_source%22:%2223864%22,%22x_object_type%22:%22item%22,%22x_hestia_subsource%22:%22default%22,%22x_mt%22:5,%22x_src%22:%2223864%22,%22x_pos%22:3,%22wh_pid%22:-1,%22x_pvid%22:%225ac86c25-1cc2-476f-8a52-036183c0afc2%22,%22scm%22:%221007.12144.95220.23864_0_0%22,%22x_object_id%22:623044049742%7D&sku_properties=5919063:6536025" target="_blank">Tmall(China) </a>or <a href="https://www.lazada.co.id/products/mosum-mini-earphone-tws-bluetooth-v50-nirkabel-earphone-olahraga-mini-kontrol-sentuh-penghilang-kebisingan-ipx5-i1767024044-s3443158613.html?spm=a2o4j.seller.list.1.ccc05d2ffWwmo3&mp=1" target="_blank">Lazada (Indonesia)</a></div>Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com1tag:blogger.com,1999:blog-4332114839311342269.post-1186631418275009282016-05-08T19:10:00.000+07:002016-05-08T19:12:17.172+07:00[Sunday Play] Let's play these experimental games!Hi, everyone... How things going on? Been a long time since my last post. Today, I bring 2 news for you all, the good and the bad one. Which one should go first? Guess, the bad one.<br />
Alright... here is the bad news, I would like to say sorry for any email request from dear developers. Unfortunately, at my current state, I can't promise if I can make any review of your games especially in a quick period. However, if you want a shout out, feel free to tweet me or send me an email (press kit). I will be happy to forward the email for my friends in Tech In Asia Games and tell the world about your games :)<br />
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The good news, this blog won't be extinct, of course not... It's been almost 3 years since I create this blog in 2013, dedicated to discover hidden gems on the app store from scratch. I won't abandon this, never. I promise you all. However, due to my occupation, there won't be any regular update for the blog, but for regular update you can check videos on my <a href="https://www.youtube.com/channel/UC-fRXP9eKRGrG9nQxlASQwg" target="_blank">YouTube Channel</a> (if nothing happened, new videos will be uploaded every weekends :D yey) and for the blog, I try my best to keep this updated at least twice a month :).<br />
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So today, if you're busy like me and still want to enjoy your gaming life, let's take a look into these 2 games. Both of the games can be finished in 15-30 minutes depends on your capability. The first one is Samantha Browne, a simple point and click adventure game about an introvert girl who wants to make oatmeal in the kitchen and second one is Lost Track, an adventure game about exploration into your inner self. Enjoy :)!<br />
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Fun facts: Both of these games kinda reminds me of myself. Well, not really same, but for some reasons this kinda represent of my myself.
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Samantha Browne by Lemonsucker Games</h4>
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Platform: <a href="https://itunes.apple.com/us/app/apple-store/id1059304031?mt=8" target="_blank">iOS</a>, <a href="http://store.steampowered.com/app/445130" target="_blank">PC</a><br />
Price: Free<br />
Duration: 10-30 minutes<br />
Keyword: Experimental, Point and Click, Adventure, Short Experience<br />
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<a href="http://lemonsuckergames.com/wp-content/uploads/2016/01/gameplay4-768x432.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://lemonsuckergames.com/wp-content/uploads/2016/01/gameplay4-768x432.png" height="225" width="400" /></a></div>
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Samantha is an introvert, almost anti-social person in real life, also has low self confidence. She chooses to avoid the crowd since she has no idea with those people. However, one day she feels so hungry and need to go to the kitchen for making oatmeal. Here, your main goal for helping Samantha to go to the kitchen and make the oatmeal. Samantha Browne is a choose your own adventure game, you'll gonna see hunger bar in the top of the screen and every choice that you made give an impact on Samantha. If you're pretty lucky with your choices you'll finish this game in one playthrough, if not you might need some trial error and see some possibility bad ending of this game. You can see my playthrough video below, and I failed twice here. Attention, spoiler alert!<br />
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<iframe allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/k22FrqMLfgM" width="560"></iframe>
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<span style="font-family: inherit;">Lost Track by <span style="background-color: white; line-height: 24px;">VIA University College, Campus Horsens</span></span></h4>
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<a href="http://losttracks.amorten.com/images/press_4-1x.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://losttracks.amorten.com/images/press_4-1x.jpg" height="400" width="281" /></a></div>
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Platform: <a href="https://itunes.apple.com/app/lost-tracks/id1029847339" target="_blank">iOS</a> (Universal)<br />
Price: Free<br />
Duration: 30 minutes<br />
Keyword: Abstract, Surreal, Experimental, Short Experience<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkwE_pgVzfgIm-gy3rdGIHEL0SwhH7Xtg0Sz0t9Ezberxbjy3LAfySIU0D-h7r8kEjoOCFhhr_1KGxeQ437mRDdLrZQH-Z2HjfxAjgMQp92hOt8ixOhP37DjJaGeJ4VqYI_8furAKk3_I/s1600/IMG_6957.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkwE_pgVzfgIm-gy3rdGIHEL0SwhH7Xtg0Sz0t9Ezberxbjy3LAfySIU0D-h7r8kEjoOCFhhr_1KGxeQ437mRDdLrZQH-Z2HjfxAjgMQp92hOt8ixOhP37DjJaGeJ4VqYI_8furAKk3_I/s320/IMG_6957.PNG" width="240" /></a></div>
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First, use your best headphone while playing this game. Second, allow the microphone options on your device. Like Samantha, Lou also a boy who lack of confidence to talk with the girl who draw his attention. However, in lost track you'll gonna see something which pretty much surreal and abstract about the way you find your inner self. Don't worry nothing horror inside this game. Lost Track is a great short experimental game that succeed to deliver the message with its sound and visual aspect. Moreover, the way you play your game (Look, Listen, Speak) are the keys in real life, if you like to approach any person who draw your attention.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw_gP_X5t-ra7El93RaWx7_G26xvHgb2zVO1umSnWknWkjL5SKXPUvf8IDCRmKVJFiffbB2tW1wGk92Un3KlHnYFttElklt6ZDNoufbgWcC0r3e0hI3y4o9eTqX93owPt-U_yvTL_8HxY/s1600/IMG_6958.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw_gP_X5t-ra7El93RaWx7_G26xvHgb2zVO1umSnWknWkjL5SKXPUvf8IDCRmKVJFiffbB2tW1wGk92Un3KlHnYFttElklt6ZDNoufbgWcC0r3e0hI3y4o9eTqX93owPt-U_yvTL_8HxY/s400/IMG_6958.PNG" width="400" /></a></div>
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Ps: Control movement is kinda hard especially for turn around, but still acceptable. Hope it can be improved later if they decided to develop the extended version of this game :)<br />
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Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com0tag:blogger.com,1999:blog-4332114839311342269.post-45411399542244751152015-09-20T12:51:00.001+07:002015-09-20T12:51:36.044+07:00[Quick Post] Ask For Help To Fill Out Questionnaire<div class="separator" style="clear: both; text-align: center;">
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Hi there, it's been a month since my last post here on my blog. I have so many topic to share here. However I'm pretty much busy nowadays with my thesis. Yes, it's a though life for a final year student like me :p. Anyway, I need your help to fill out my questionnaire here. The questionnaire is about freemium monetization model. Bit leak information, me and my friend are developing a freemium game right now. We're in 'tough' position where it's bit impossible to change about the gameplay for this time. So we decided to make a little research to discover the best combination of freemium element for a free-to-play game. This isn't applied just for our game only but I believe it'll be much helpful for other indie devs too who decided to go with freemium model.</div>
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<a href="https://docs.google.com/forms/d/1XJZNLrUKFixCOuK-1jdsCu_zwBASRU33ziEHgYn56KU/viewform" target="_blank">Freemium Model Monetization Research</a></h3>
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If you're a developer/ publisher want to fill out the questionnaire, that's okay and I really grateful for you. However, I hope you can place yourself as a consumer/ player position here. We try to discover the best free-to-play design element together, and I will share the result once it got at least 100 respondents on this blog also <a href="http://forums.toucharcade.com/showthread.php?t=271346" target="_blank">Touch Arcade forum</a> since I ask much help from its community.</div>
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I don't know how much respond will I got by posting this on my blog, since this is a tiny and bit under radar blog hehe. Well, at least I need to try my best for my thesis. So far, I've got about 70 respondents and more than 50% respondents live in Asia. I wish all of you can help me spread about this news. The deadline will be in December 2015, but it'll be much better if I can get the data asap. Thank you so much for your time.</div>
Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com1tag:blogger.com,1999:blog-4332114839311342269.post-60352270335593992142015-08-20T16:05:00.000+07:002015-08-20T16:14:24.629+07:00[Opinion] Clone or Inspired?<div style="text-align: justify;">
Clone clone clone, it's an easy or probably the first word that out from <strike>y</strike>our mouth(s) while we're seeing a similar game pop out on the app store/ play store. Ironically, not few of us also knows more about the clone itself more than we know the original one. I'm a gamer who enjoy to play games on mobile, so I'm bit annoyed while in fact, most of my friends more know and play the clone version of the game rather than play the original one.</div>
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Alright... so what's actually a clone is?</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicJ_UwdN1ujzLmaEirWyZLs5CSR3mc08jzClWWGDT-Y4ho_q4grzJe-HYdloFWq2T7t6mkSVQMEW6IFjFXKkXlnfExlWEpvaKJoAS2f2XQS6y0mDqFyKvPhELJSStXjz7o6JsJ91JTp4c/s1600/twinclone.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="331" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicJ_UwdN1ujzLmaEirWyZLs5CSR3mc08jzClWWGDT-Y4ho_q4grzJe-HYdloFWq2T7t6mkSVQMEW6IFjFXKkXlnfExlWEpvaKJoAS2f2XQS6y0mDqFyKvPhELJSStXjz7o6JsJ91JTp4c/s400/twinclone.png" width="400" /></a></div>
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Clone definition is a new thing that was made identically with the original one without even put some improvement inside it. Easy example, let's just take Flappy Bird game. Well, most of us know how the IronPants clones Flappy Bird, just few weeks after its released. Basically the first version of that game just a re-skin without effort to put anything else inside the game. It just turning the bird into superman alike..</div>
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Other examples are Timberman clones, Shredd clones, Wave Wave clones, On The Line Clones, Blek clones, Threes clones, and many more. It's not like that I'm not honoring their efforts to clone the game, sure, it's not an easy work to develop a game. However, well... they cheat, they 'steal' others's work and in my opinion they don't deserve any medal for this kind of work.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja1BiBBpJMHKF78cP5SZAWPYF0lBVJQxaa6TH6TEwfDPa1JG-so0KqtnaUs-O2YmlQrndZqk9Tsgr5bJQnbXg8_B9pahttpy6wdJiKAtI1t3m7Nu6NwbaYULbl3SOYQ0AkUTiYYBezZNs/s1600/on+the+line+by+kevin.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja1BiBBpJMHKF78cP5SZAWPYF0lBVJQxaa6TH6TEwfDPa1JG-so0KqtnaUs-O2YmlQrndZqk9Tsgr5bJQnbXg8_B9pahttpy6wdJiKAtI1t3m7Nu6NwbaYULbl3SOYQ0AkUTiYYBezZNs/s1600/on+the+line+by+kevin.png" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small; text-align: start;">On The Line by Kevin Choteau (012414)</span></td></tr>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGb8H5VCtMTXP7fRDptM8ibGy28evcGh_3SVMxXJHEi5qWZQ5TXCP3Q_E4aeXZ6CHzqlp0jSHIsAobo04wV_qK01jzVa00KR2vMhim-Fy2JyMXgUu485OZn9MwgDNx7jEz74MRrlH47uU/s1600/the+line+ketchapp.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto; text-align: center;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGb8H5VCtMTXP7fRDptM8ibGy28evcGh_3SVMxXJHEi5qWZQ5TXCP3Q_E4aeXZ6CHzqlp0jSHIsAobo04wV_qK01jzVa00KR2vMhim-Fy2JyMXgUu485OZn9MwgDNx7jEz74MRrlH47uU/s200/the+line+ketchapp.png" width="195" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: x-small; text-align: start;"> <span style="font-size: small;">The Line by Ketchapp (052914)</span></span></td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh3KKkA-T2AgGIBK-Pz-cEkdjOb1gfV6uwWxDwDjYUQaFmmy5k010zSprhlpx0gzIDW_hknQOBXWu9q-GeCaE2k9M-cifDkwq8N5z38o6x5dE1_T4wy9YcjviJ2N4Ja-zinMzNETfebAA/s1600/threes+sirvo.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="197" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh3KKkA-T2AgGIBK-Pz-cEkdjOb1gfV6uwWxDwDjYUQaFmmy5k010zSprhlpx0gzIDW_hknQOBXWu9q-GeCaE2k9M-cifDkwq8N5z38o6x5dE1_T4wy9YcjviJ2N4Ja-zinMzNETfebAA/s200/threes+sirvo.png" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small; text-align: justify;">Threes by Sirvo (012314)</span></td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUFFvlvE4zGjO8rdwOFdfioEsHXIUlVqqyJokvh3bZF2rR9uXgHtIG_I_mKKNze5YHTsNPZOjsGphUoBdBib_KRkTzNytx1XhLItgQVyCyu19a4AxoJsQ6_RXBHvMYqQOjyXHAMqv7gaY/s1600/2048+ketchapp.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUFFvlvE4zGjO8rdwOFdfioEsHXIUlVqqyJokvh3bZF2rR9uXgHtIG_I_mKKNze5YHTsNPZOjsGphUoBdBib_KRkTzNytx1XhLItgQVyCyu19a4AxoJsQ6_RXBHvMYqQOjyXHAMqv7gaY/s200/2048+ketchapp.png" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small; text-align: justify;"> 2048 by Ketchapp (031914)</span></td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk720gR9tHzJ6hU-_4b6IbavyEdh6688nC_ujgcBcfKyaId8_mEq0X8jrhBWomIPCb3Mc1vWhti0zk1mvsxIdqWIWMFV6PvC_ePIaENjORIhODyku_Ku1m6WEUbq21mvCzt0abFhSgwkY/s1600/okayphillip.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk720gR9tHzJ6hU-_4b6IbavyEdh6688nC_ujgcBcfKyaId8_mEq0X8jrhBWomIPCb3Mc1vWhti0zk1mvsxIdqWIWMFV6PvC_ePIaENjORIhODyku_Ku1m6WEUbq21mvCzt0abFhSgwkY/s200/okayphillip.png" width="198" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small; text-align: start;">Okay? by Phillip Stollenmayer (022215)</span><br />
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<h4 style="text-align: center;">
<span style="font-size: large;">VS </span></h4>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYwkVYFxwT-YeBasaXdcY_zRidVethVoN4wuNi2Vd-8HCR3c3Q_XTmXK-ay_AHt6ZWnB2pwIiE59GHs6KE9W3zZ7nUJZTMADKMbfvbD0drgwG0Cf2nQFoB7ERKdzzbZGNYo8YL6C8TtGE/s1600/okay2015.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYwkVYFxwT-YeBasaXdcY_zRidVethVoN4wuNi2Vd-8HCR3c3Q_XTmXK-ay_AHt6ZWnB2pwIiE59GHs6KE9W3zZ7nUJZTMADKMbfvbD0drgwG0Cf2nQFoB7ERKdzzbZGNYo8YL6C8TtGE/s1600/okay2015.png" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small; text-align: start;">Okay2015 (073015)</span></td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoKUL4uMh_zDyngvahrzWm8j0HdGPio2jbe2fDokau0zyhWQVB1P8zGhPp4kFQFept1xnYqRJFzhRqQjRilG42L2hUtnBezPTBUaMfRArrysjgHk0LTiz9FXDnX6Aj5_pp2zXeWwziNg/s1600/bouncybit.png" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-left: auto; margin-right: auto; text-align: center;"><img border="0" height="194" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZoKUL4uMh_zDyngvahrzWm8j0HdGPio2jbe2fDokau0zyhWQVB1P8zGhPp4kFQFept1xnYqRJFzhRqQjRilG42L2hUtnBezPTBUaMfRArrysjgHk0LTiz9FXDnX6Aj5_pp2zXeWwziNg/s200/bouncybit.png" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small; text-align: start;">Bouncy Bit by Dead Serious Media (022114)</span></td></tr>
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<span style="font-size: large;">VS </span></h4>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy-bSpKRxBbzc-Leg1F1sKjLfttQsJ5PV5Y_DC6jbab3bpTw8DUUVthc92noVvuyUmnWkk8a0r_BmHuyK5YTQybEI_YrP_x_ubh9onQAjmCsfo9MGm4pdx8gbaXz8JwaDmqZdvt3Metsk/s1600/bouncyninja.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto; text-align: center;"><img border="0" height="197" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy-bSpKRxBbzc-Leg1F1sKjLfttQsJ5PV5Y_DC6jbab3bpTw8DUUVthc92noVvuyUmnWkk8a0r_BmHuyK5YTQybEI_YrP_x_ubh9onQAjmCsfo9MGm4pdx8gbaXz8JwaDmqZdvt3Metsk/s200/bouncyninja.png" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small; text-align: start;">Bouncy Ninja (072014)</span></td></tr>
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<h4 style="text-align: center;">
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn90MTBYgZASKATmQ25hmhi67kAVjFkkqmFlhK-7rc_LX4B664y6pNF4gVNBcwf9puS2VDnqBahQvEAbRHxYgXTZUEEuWhO9Uu2DgX395jMb4v2UC8WYDkEMrYOEAAI1RMAwzTNZvcOPs/s1600/unpossible.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn90MTBYgZASKATmQ25hmhi67kAVjFkkqmFlhK-7rc_LX4B664y6pNF4gVNBcwf9puS2VDnqBahQvEAbRHxYgXTZUEEuWhO9Uu2DgX395jMb4v2UC8WYDkEMrYOEAAI1RMAwzTNZvcOPs/s400/unpossible.jpeg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small; text-align: start;">Unpossible by Acceleroto (041614)</span></td></tr>
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<span style="font-size: large;"><b>VS</b></span></h4>
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<tr><td><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP62kqQroJQ2akF9t9ZTnwUHtp69I8A0_vR9aNcEfdUeIYlMqYitgsO4VxSwXu0W8ula8-2ODHluZiwIZgs3-Rd1gjeMNakqjrHs_rVqHLuLpXVjLciXzleKxR2nfXwdINxBoYvlpKKyU/s1600/cloneofunpposible.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP62kqQroJQ2akF9t9ZTnwUHtp69I8A0_vR9aNcEfdUeIYlMqYitgsO4VxSwXu0W8ula8-2ODHluZiwIZgs3-Rd1gjeMNakqjrHs_rVqHLuLpXVjLciXzleKxR2nfXwdINxBoYvlpKKyU/s400/cloneofunpposible.jpeg" width="400" /></a></td></tr>
<tr><td class="tr-caption"><span style="font-size: small; text-align: start;">Impossibly Unpossible by Sunanda (122214)</span></td></tr>
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People said that the idea is free, yes that's definitely right. We can't trademark the feeling when we're playing a specific game, even the gameplay. If we put copyright to them, said endless runner game... Right now, we won't see any endless runner game after canabalt on mobile. Well.. or may be there's another runner game on mobile that older than Canabalt which is probably I don't know. However, how we develop the idea, from a bare mind, doodling on the paper, and turn it into a solid game, that's ain't an easy nor short progress. Our effort after several months even years got copied-ripped off, just few months after we released the game even worst.</div>
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I'm not hating clone, sometimes it's even better than the original one if we make it right. Actually, clone isn't that bad if you turn the term of 'clone' into 'inspiration'. Clone is definitely an inspiration, but inspiration isn't always end up as a clone. Said Monument Valley vs Miika. Both of them kinda have similar vibes. However, they have different goals, different levels, also different design. The overall gameplay may look similar at glance, but in fact Miika isn't a clone of Monument Valley nor the opposite.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTT0wRRmZq_-usoFLX1I3KSNG4qUQNzI9um1P0caMqOlR9arKQIM7thSHpoxKhXnuVkMLYNAbfMgd27Bl_AE4YToZX5lhIBPg5MX2BnWSCaf19Wr16JMoTqkEfi6Ll9T4-e-y4CouNf3o/s1600/miika.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTT0wRRmZq_-usoFLX1I3KSNG4qUQNzI9um1P0caMqOlR9arKQIM7thSHpoxKhXnuVkMLYNAbfMgd27Bl_AE4YToZX5lhIBPg5MX2BnWSCaf19Wr16JMoTqkEfi6Ll9T4-e-y4CouNf3o/s400/miika.jpeg" width="400" /></a></div>
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Other example is Crossy Road vs Frogger, people said Crossy Road copied Frogger, yes the idea is same. Because idea is free, but you can't say such of cheap thing easily like that. If you said that Hipster Whale's successful isn't deserved, then why there're so many similar games out after that? Following the popular way, by copying other.. huh? You just wish you have execute the idea before Hipster Whale did, don't you? Probably, you'll make big hit if you doing that before Hipster Whale did... who knows ;]</div>
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Crossy Road is definitely highly inspired by Frogger, but the game itself is kinda different. That's not a game where Hipster Whale doesn't put any effort into it. First, Crossy Road has 3D objects for the game, it means that the creator should turn all the objects inside 'frogger' into 3D objects. Second, Crossy Road has so many characters not just a frog, and third it has ads (no, I'm kidding :p). Okay third, Frogger is a level based game while Crossy Road is an endless game. Those are different things, and we can't say if that's a clone, it ain't cheap too for made all of those 3D assets duh!</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://i22.photobucket.com/albums/b311/Hyrule_boy/My%20frogger%20PC%20version/Frogger.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://i22.photobucket.com/albums/b311/Hyrule_boy/My%20frogger%20PC%20version/Frogger.png" height="312" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Frogger</span></td></tr>
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What I hate nowadays is a fact that some developers clone a game without even put more effort into it. Worst thing, they just change the objects color and brave enough to put 'Original word' on their game's description. Da heck!</div>
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Few days ago, I also found out if there's a developer cloned Okay? game by Kamibox bluntly. Well, it doesn't really bother me to be honest, but the fact that it's listed under paid game section at first that made me mad. Why? I don't know, you can say me as a naive person, but the fact that the original one cost free, while the clone one is a paid game is ridiculous. Seriously, how can? or in rough said, you can say that the actual developer will eat once a day, meanwhile the 'thief' can eat twice a day.</div>
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The worst thing is sometimes I'm wondering the credibility of AppStore, when I'm really admiring AppStore I'm also wondering how can the review team can let so many clones passed while other one, such as... said a parody game named Kill The Plumber got rejected by the App Store. Pretty ridiculous, does the 'actual' review team were sleeping when the clones games get submitted into App store review?</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMZbvTMuCd7vdNx6irzIlP7ySLBRvVknjvygs_PPhaxZ007d9FsZ942JqNqfwBFUG5yIwSAIDqcqursIjPE83lobZX2kxvKW2DEKDzUY75CS2LO5GWNFNARaa9wzASwXt4fFms60ljXKg/s1600/kill+the+plumber+screenshot.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMZbvTMuCd7vdNx6irzIlP7ySLBRvVknjvygs_PPhaxZ007d9FsZ942JqNqfwBFUG5yIwSAIDqcqursIjPE83lobZX2kxvKW2DEKDzUY75CS2LO5GWNFNARaa9wzASwXt4fFms60ljXKg/s400/kill+the+plumber+screenshot.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Kill The Plumber got rejected by App Store</span></td></tr>
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In the end, for the developer itself, if their game got cloned, sometimes it can bring an advantage meaning too. Well, it's pretty clear, if that means your game was worthy enough and people love your game, that's why your game got copied. If not, why they should clones/ copy your game?</div>
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Another one, still it's a fact that you're the first one who develop the idea, and at the same time I believe that you'll also have the 'B' plan to improve your work. Try to reach back to the surface by proving out that you're still the original one, not them.</div>
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<b><span style="font-size: large;">FAQ:</span></b></h4>
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- <b>Don't you think if clones are same with McDonald and KFC selling chickens or Domino and Pizza Hut selling the pizza? Does it mean if KFC clones McD too or the opposite? Who's fault here?</b></div>
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Good question. In general, I can say yes. Both of them still game from different sellers. However, both of them also have similar 'tastes' which was built by 'seasoning' that got 'stolen'. If KFC and McD has similar taste- (look) by using different seasoning. Why games should have same- exact seasoning inside while in fact you can develop the 'taste' to the different new level, said to 'sweet','bitter','sour', or 'salty'. Why the one who clones the game isn't confident enough to put more/ different seasonings for bringing a new 'level-taste' of their game?</div>
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Said Blek, it had a '<strike>clone</strike>-highly influence game' that I respected named 'Echo Glass'. At glance, the game definitely looks same. However the developer invert the gameplay to something that bring the 'new taste' into the game which can't be found it on Blek.</div>
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzJ-Nk-tZnpl3Ei1w-gfgr9A9EB7js3ORYoELoKiIr06APYrsa9AItiJ39CUEJiS9Lm6SMXrmzJA-pdYojthl4svcsSE4qbCIjs0eXNqG3SqQEGwnP5pKKPccDCMGaa8jAhsXV91acoIg/s1600/echo+glass.jpeg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzJ-Nk-tZnpl3Ei1w-gfgr9A9EB7js3ORYoELoKiIr06APYrsa9AItiJ39CUEJiS9Lm6SMXrmzJA-pdYojthl4svcsSE4qbCIjs0eXNqG3SqQEGwnP5pKKPccDCMGaa8jAhsXV91acoIg/s320/echo+glass.jpeg" width="238" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small; text-align: start;">Echo Glass (042414)</span></td></tr>
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<tr><td style="text-align: center;"><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIzEOuc4En11NQHmPbprMsLYUyZCQbD0rFLd3vf2N2nOMN05Qo5ES6h_p5wia3vxiB66G-lHfGgpsn5TbpyfHhP6IJvuqsbTJYNw3TSi91AZ9SojTt3MlcfahkYBQPQctbidIbYuOM0qw/s1600/Blek-Level_3.png" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIzEOuc4En11NQHmPbprMsLYUyZCQbD0rFLd3vf2N2nOMN05Qo5ES6h_p5wia3vxiB66G-lHfGgpsn5TbpyfHhP6IJvuqsbTJYNw3TSi91AZ9SojTt3MlcfahkYBQPQctbidIbYuOM0qw/s320/Blek-Level_3.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small; text-align: start;">Blek (120213)</span></td></tr>
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- <b>We need to make money, use the ideas that's currently popular is easier for us. Why we need more effort to make a design from scratch ? Do you know if it'll consume too much time and money.</b></div>
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Well, let me give you my analogy here. If you eat a piece of chocolate for the first time, you'll treasure, eat and feel the taste of truly chocolate slowly, you want to make sure if you 'touch' every side of the chocolate.</div>
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Then someone gives you the same chocolate to taste, you still taste it gladly and feel if it's great to have more. Then more people come and serve you the same chocolate at the same day (short time period) ask you to taste it. What will you do?</div>
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If I were you, I feel sick of them all of sudden. I won't to taste them anymore, 1 is great, 2 are okay, 3 are not bad, but more than 5 is suck. Why don't that person try to put strawberry jam or peanut inside that chocolate, I believe it'll be taste better than using the same 'flavor' over and over..</div>
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App Store and Google Play has bunch of same games released everyday. Without put something different, your game definitely won't last for a long time there. It's like you dropping rice inside rice mountain but when you drop a diamond, whenever someone found it, it'll be still ended up as diamond.</div>
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Conclusion:</h4>
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<i>Clone isn't a bad thing, but at least try to turn it into inspiration. Put something new, something different that you can't found on the original one. Bring it to be more perfect by using your touch, not just make it same without any difference or it'll be ended up as nothing without meaning</i></div>
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Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com2tag:blogger.com,1999:blog-4332114839311342269.post-45640821630006745942015-08-17T16:37:00.000+07:002015-08-20T16:49:21.671+07:00Seashine - A Dark Journey of Jellyfish Through The Abyss<div class="separator" style="clear: both; text-align: center;">
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Before I start, let's take a look on my <a href="http://indiegem.blogspot.com/2015/05/upcoming-games-my-wishlist-2014.html" target="_blank">upcoming mobile game wishlist</a>. Checked, and as you can see, there's Seashine on the list. I'm pretty lucky can try the game first before its officially released. Right now, it's on beta session and planned to be released on August 23, 2015 for free on Android and Amazon. It'll be released on September 3, 2015 for the iOS version.</div>
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So, what is Seashine?</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRb89m6ytZtEZDIFksOVRhcMuvF-Z24k96IX600GKrf8nwLh571-T2D8VBn9RWADsy18flb4zUZAVDsrfgq_OxONQCNzjSIoR_Y4HOMcV62rDth_YzeTQXEt7ocFZIEloylj9bk22MPQw/s1600/seashine_01+cover.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="292" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRb89m6ytZtEZDIFksOVRhcMuvF-Z24k96IX600GKrf8nwLh571-T2D8VBn9RWADsy18flb4zUZAVDsrfgq_OxONQCNzjSIoR_Y4HOMcV62rDth_YzeTQXEt7ocFZIEloylj9bk22MPQw/s400/seashine_01+cover.png" width="400" /></a></div>
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If you're too lazy, just skip this 'boring' text and watch my preview video below instead. However, if you want to read more intense paragraphs, just promise me, you won't missed any single word inside this post :p haha</div>
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When I found out about this game last year, I'm pretty excited to play this game... since it has glowing effect inside... no just kidding. The game definitely looks pretty interesting with that jellyfish swimming around and try escaping from that creepy ugly fish. At first, I think it'll be a level based game since I'm pretty tired with endless game. However, I might went wrong this time, after played few times yesterday I found out that if this endless game not as bad as I might think.</div>
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Seashine has non-linear progress, I mean, it's not just like you run and passed from one environment to other one, or jump to the up side and face those similar obstacles over and over. Here on Seashine, you'll control the jellyfish by swiping your finger on the screen. The jellyfish can face different things everytime you play. You can meet anglerfish, piranha, puffer fish, and many more. Sometimes if you're lucky enough you can grab chest which has star inside. What's star? Star is kind 'extra life' here, or I can say kinda used for cheating if you don't eat enough little fishes to support your lifetime here.<span style="text-align: center;"> </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSU-M5g1S-8vpNLEr5Yp-kfL4vvPtVbzLzjWWhqU9KXDtpWcqpyiuAOvpSpuVETvpD7qCwi36ekTXhr09queHVB8dBEAKcaCWvjWFU_q_0t4YodllhBH5zTKf4yf4Cs1z_s9Iap0H4VcM/s1600/Screenshot_2015-08-17-16-22-27.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSU-M5g1S-8vpNLEr5Yp-kfL4vvPtVbzLzjWWhqU9KXDtpWcqpyiuAOvpSpuVETvpD7qCwi36ekTXhr09queHVB8dBEAKcaCWvjWFU_q_0t4YodllhBH5zTKf4yf4Cs1z_s9Iap0H4VcM/s400/Screenshot_2015-08-17-16-22-27.png" width="225" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnhcWeODNLv1NfHaJTKVutf9ZFBk1EIjue3fS-o0EVIQlbFUn82YvafZDwjqb0p9AGyVMmmtQ40W0ElpCRyUVAaNOi1XF2liktRowobRadtvr2DrrBjWzmINyZLDbpi3Kw_69qaTrKeSs/s1600/Screenshot_2015-08-17-16-29-05.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnhcWeODNLv1NfHaJTKVutf9ZFBk1EIjue3fS-o0EVIQlbFUn82YvafZDwjqb0p9AGyVMmmtQ40W0ElpCRyUVAaNOi1XF2liktRowobRadtvr2DrrBjWzmINyZLDbpi3Kw_69qaTrKeSs/s400/Screenshot_2015-08-17-16-29-05.png" width="225" /></a></div>
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Everytime you move the jellyfish, it'll consume energy that can be seen on the top of the screen. You need to stay alive by eating smaller fishes around. Pity fishes :(! The darker and the deeper of abyss that you explored, the easier of your light to decrease, and you'll die once your light fades out. It's pretty interesting since you also can 'teleport'- got sucked by hole and go to another part of abyss. If you're lucky enough you might find more glowing fishes on there, but it's not always as smooth as you wish. Sometimes, you'll face hungry fishes and you need to swim faster, escaping from that fishes or you'll die miserably.</div>
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Seashine world feels very huge until sometime I feel lost inside, it's not just once I trapped on the dead-end way. I wish I have enough time to draw the map about Seashine world. The game requires quick thinking since your energy will be drained every time you moving. I also curious to trick the piranha someday, wanting to meet the carnivorous plant, and find the submarine too. </div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://media.slidedb.com/cache/images/games/1/35/34525/thumb_620x2000/seashine_truefriends_1.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://media.slidedb.com/cache/images/games/1/35/34525/thumb_620x2000/seashine_truefriends_1.gif" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Let me find you someday, friend</i>!</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXofnYDUbNmccMeFRiUHN4vYb9iqWDXVjDRvYlDSr8dp7LbAzTMOf1kJAGEKa4NSSExRSWoDfYnAs7EpqiGbNjsC5tSAESqBhdJhBId7kP2_-HeQK-KOBfbvjztMSeIDjJsV-VaNmxgwM/s1600/seashine_escapedown.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXofnYDUbNmccMeFRiUHN4vYb9iqWDXVjDRvYlDSr8dp7LbAzTMOf1kJAGEKa4NSSExRSWoDfYnAs7EpqiGbNjsC5tSAESqBhdJhBId7kP2_-HeQK-KOBfbvjztMSeIDjJsV-VaNmxgwM/s1600/seashine_escapedown.gif" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Run!... I mean swim!</i></td></tr>
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Seashine was planned to be released on August 23, 2015 for the Android version. It'll be a freemium game... Boo! Oh, come on.. Don't get me wrong. Freemium aspect isn't that bad at all, at least here. No timer, no energy system. The only kind IAP inside the game just for buying stars. Pretty consumptive kind of IAP, but not really necessary to be bought. However, you might buy the IAP just for support the dev :). The only ads that implemented here is video ads (at least I only found them so far). The video ads used for gaining 3-5 stars for free.</div>
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TL; DR, Seashine is a game with calming soundtrack which is actually doesn't feel like an usual endless game. It's more like an unlimited journey with different 'story' everytime you play. It's same like you woke up in the morning, finished same activities but at the same time you'll also faced different persons, different problems on that day too. That's what Seashine do... Brings different feeling for every journey we make.</div>
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<iframe allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/0Mro3z9whDQ" width="560"></iframe></div>
Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com0tag:blogger.com,1999:blog-4332114839311342269.post-7913860906649585902015-05-17T14:00:00.000+07:002015-05-17T14:42:22.912+07:00[Updated - Upcoming Games] My Wishlist Still On CountedSo, what's going on everybody? Unlike usual, this week wasn't excited enough for me. As an iOS gamer, every thursday is felt like a christmas day where you can find bunch of new games on the App Store. I'm not satisfied enough when I knew Stella was another AB series, meanwhile I hope Rovio can give us more than a slingshot game. Let's pray for Angry Bird Transformer will be a TPS game or may be RPG game. How about that Ubisoft game? Hmm, Valiant Heart is probably good, since <a href="http://id.gamesinasia.com/review-valiant-hearts/" target="_blank">my friend</a> praised it so much for the console version of the game. However, well the game might not my cup of tea. So here is my watchlist or wishlist (or whatever it called) from now till the end of <strike>2014</strike> 2015.<br />
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Ps: The article will be update regularly as soon as there're more interesting games on my radar ;)<br />
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<b>Second Update (May 17, 2015)</b></h3>
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<b><i><a href="http://apelab.ch/project/sequenced/" target="_blank">Sequenced by Apelab</a></i></b></h3>
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The concept of this game really blow out my mind. I mean I can't wait to play a VR alike with my iPad. Actually there's already 360 degree game for mobile named Seek. It's a wonderful playing experiment. For some reason people just kind of stupid complaining when they should play the game by rotating their body but in fact, it's a genius thing and nothing to complain here.<br />
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<b><i><a href="http://progressto100.com/" target="_blank">Progress by Ludosity</a></i></b></h3>
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It's one of the best highlight on this latest update. Make sure you grab this game once its released. Read more info about it <a href="http://indiegem.blogspot.com/2015/04/progress-mind-boggling-game.html" target="_blank">here</a><br />
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<i><a href="http://cerebralfix.com/primalrivals" target="_blank">Primal Rivals by Cerebralfix</a></i></h3>
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The game already in Beta phase and I can clearly said this a ambitious tower defense game with multiplayer battle aspect alike. Unfortunately, I can't say too much about the beta since it's unstable enough to be played on my iPad Air. However, I'm pretty sure this will be a 'worth awaited' game for TD and strategy fans.<br />
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<b><i><a href="http://www.walkers-game.com/" target="_blank">Walkers by Infected Cell</a></i></b></h3>
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Set in Noir with sephia effect, Walkers looks really a beautiful game. Based on my observation, I guess it'll be a puzzle side scrolling game and the best thing, it'll also has stealth aspect. Moreover, what I found from the website it said if the game has dynamic environment with many chances to create more complicated walkthrough. Cool!<br />
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<b><i><a href="http://bonchogames.com/blitzbreaker" target="_blank">Blitz Breaker by BonchoGames</a></i></b></h3>
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You probably know, I'm really dig into platformer game, neither it's puzzle platformer, hard nor classic platformer. I love them all, though I'll died so much inside but I don't care. Blitz Breaker also one of my 'must have' watchlist and after I tried the demo <a href="http://boncho-games.itch.io/blitz-breaker-alpha" target="_blank">here</a>, I can't wait to get my hands on.<br />
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<b><i><a href="http://atmosgames.com/" target="_blank">Pinstripe by Atmosgames</a></i></b></h3>
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Beside platformer, another my favorite genre is adventure especially the one with atmospheric gameplay. Pinstripe already sold me with that bouncing bed, it just reminds me with my favorite childhood's hobby and I can't wait to reveal more secrets inside on my iPad.<br />
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<b><i><a href="http://riskylab.com/" target="_blank">Warbits by Risky Lab</a></i></b></h3>
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Warbits is a turn based strategy game with multiplayer support up to 4 persons. It also support local multiplayer with pass and play method. You'll play a group and attack other group, every member on your team has different skills and make sure you take a wise movement if you eager to win.</div>
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First Update (January 3, 2015)</h3>
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<i><a href="http://blog.picomy.com/" target="_blank">Heroki by Picomy</a></i></h3>
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I saw this game for the first time in Touch Arcade forum and been following this game for about 2 years. Though to be honest, not much information I can provide for this one. However, Heroki is an eye catching 2,5D platformer to be put on your watchlist.</div>
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Ps: The dev said if it'll be released early 2015 ...<br />
Edit: The game is currently in SEGA QA process, yes the game will be published by SEGA and looks like it'll be announced on Apple Event (WWDC may be). Well, this is going to be more interesting and interesting.</div>
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<i><a href="http://www.uppercut-games.com/submerged/" target="_blank">Submerged by Uppercut Games</a></i></h3>
Previously known from their epoch series. Now Uppercut Games will bring a new experience for their fans, an exploration game. Here you'll be play as little girl who looking for his lost brother. Can you survive on this ancient world?<br />
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<i><a href="http://navratillukas.com/Toby/" target="_blank">Toby: The Secret Mine by Navratillukas</a></i></h3>
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Limbo, that's the first word which appear on my mind while looking into this game. The game looks gloomy, mysterious, and bit creepy. Well, it's on development now and I'll check this one for sure once its released.<br />
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<i><a href="http://www.craigeatscrayons.com/games.html" target="_blank">Dinofour by Craigeatscrayons</a></i></h3>
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The dino is too cute enough to be missed out! Just look on the animation below, how the dino hugs the egg XD<br />
Ps: It said if the game will be released on June 2015<br />
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Original Post (September 5, 2014)</h3>
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<i><a href="http://forma8.net/" target="_blank">Forma 8 by MixedBag</a></i></h3>
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I remember I ever wrote <a href="http://indiegem.blogspot.ca/2013/07/forma-8-mystic-adventure-game-for-ios.html?q=forma+8" target="_blank">an article</a> about this a year ago. Forma 8 will let you explore through a mysterious world. Your character have no weapon, no power, no clue where to go and what to do. There's no text inside this game, only images and sounds. Yes, you will combat with enemies, big enemies, and bigger enemies and those already sold me from the first time.<br />
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<i><a href="http://projectgiants.tumblr.com/" target="_blank">Project Giant by XMG Studio</a></i></h3>
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It said if Project Giants will be a hauntingly beautiful indie game set in a forlorn overgrown dystopia. The world have been forgotten and now it's time for you to reclaim what it truly means to be alive. With beautiful low poly graphic, enjoy your journey through this breathtaking visual experience.<br />
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<i><a href="http://pated.fr/seashine-preview" target="_blank">Seashine by Pated</a></i></h3>
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I know you have sick enough with an endless/ survival game... but this this is a jelly fish game... :p. Look at that glowing jelly fish.. So beautiful :3 Okay back to topic. Though the game uses a 'mainstream' genre, I hope these gifs below can change your mind about this game. You need to collect the light source for surviving in this oppressive underworld.<br />
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Edit: It'll be a level based, not endless anymore and I bet this will be so good<br />
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<i><a href="http://www.moofmoofroll.com/" target="_blank">MoofMoof Roll by Melkonian Games</a></i></h3>
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Okay okay I promise this one is the last endless runner on my list (I hope so too >o< ). MoofMoof Roll is a free to play endless runner game designed for touch devices. As a guard, Moof Moof must travel through 5 different worlds to fetch a special artefact. However, each world fill with danger inside. Luckily Moof Moof has special ability to avoid those obstacles, can you help him to passed them all?<br />
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Edit: I doubt if this game still on work, MIA and we can't access the site anymore.<br />
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<i><a href="http://missingdragonfly.com/#games" target="_blank">Beat Beat Shooter by Missing Dragonfly</a></i></h3>
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I saw this game for the first time on IGF site. This game is a space shooter game with rhythm element. I don't know how its play, but from video I know I might have fun with this.<br />
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<i><a href="http://www.otus.cc/" target="_blank">Fragmentorum Alba by OtusGame Studio</a></i></h3>
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Probably this is the only horror game which mentioned by me on this list. Actually, I'm not a fan of horror game, not because I'm a coward, but it caused by the light.... I don't know why horror game always use dark light setting :p. Fragmentorum Alba is a surreal adventure game set in 1960, told about the strange tale of nightmarish hotel and an indecipherable tape recording.<br />
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<i><a href="http://www.idioctopus.com/" target="_blank">Idioctopus by Badger Hammer</a></i></h3>
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If Seashine is a story about jellyfish, so this game is a love story about octopus. Here you need to guide those stupid octopus couple so they can date safely on this deadly place.<br />
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<i><a href="http://www.goscurry.com/" target="_blank">Goscurry by Daniel Giardini</a></i></h3>
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No, it's not a runner game. It's a hard game about where you must relax and follow the rhythm. Try to go as far as you can by piloting a ship on an infinite road, suspended over a stylized and eerie landscape, while taking sharp corners, evading hazards, and avoiding panic attacks.<br />
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<i><a href="http://www.atmosinteractive.com/audio-aberration/" target="_blank">Audio Aberration by Atmos Interactive</a></i></h3>
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Watch out! Don't judge me first, I have know yet if this game is endless or level based. However, my instinct said it's a level based game. The game kinda reminds me with Unpossible game also other tunnel runner game. However, still... if you're a fan of this genre, don't forget to check this when it's out.</div>
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<a href="http://www.atmosinteractive.com/audio-aberration/img/screen01_web.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.atmosinteractive.com/audio-aberration/img/screen01_web.jpg" height="248" width="400" /></a></div>
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<i><a href="http://www.narcissusgame.com/" target="_blank">Narcissus by Alex Johansson</a></i></h3>
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I have played the web version of this game and so happy when knowing this will come for iPad. I have made a short preview which can be read <a href="http://indiegem.blogspot.com/2014/03/sunday-play-narcissus.html" target="_blank">here</a>. Basically you need to control 2 characters on the same time, but be careful things might not as smooth as you might think.<br />
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<i><a href="http://ninjadevelopment.blogspot.com/" target="_blank">Project Ninja aka Tale of Ninja by After Life Games</a></i></h3>
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For this one, after a long delay. I wish the dev still gives some love for this game. Project Ninja is a stealth game which using Japanese setting in action. It'll come in Q4 2014 as free to try game, pay $3.99 to unlock the full game.<br />
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Edit: This is MIA<br />
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<i><a href="http://indiedb.com/games/turbo-smash-blade" target="_blank">Turbo Smash Blade by Arcade Pulp</a></i></h3>
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What is more fun than can slicing your enemies into bite pieces easily? Here you can play as a brave tiny girl facing them goliath, samurai, kamikaze, etc on this hack n slash game.<br />
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<a href="http://media.slidedb.com/cache/images/games/1/30/29555/thumb_620x2000/Capture_dcran_2014-03-24_19.55.15.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://media.slidedb.com/cache/images/games/1/30/29555/thumb_620x2000/Capture_dcran_2014-03-24_19.55.15.png" height="300" width="400" /></a></div>
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<i><a href="http://apsisgame.com/" target="_blank">Apsis by A Strange Gravity</a></i></h3>
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Guide a flock of birds through a world where earth, sky and stars are woven together. Apsis is not a place to conquer, but a place to discover and play.<br />
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Edit: Postpone until 2016 I think<br />
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<a href="http://apsisgame.com/img/screens/Mountains_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://apsisgame.com/img/screens/Mountains_2.jpg" height="225" width="400" /></a></div>
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<i><a href="http://www.quarantimegame.com/" target="_blank">Quarantime by Fox Work</a></i></h3>
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It might be a funny fun game where you'll play as zombie shepherd. As a shepherd you should put as much zombie as possible into quarantine. The zombie will chase after you, adding more and more zombies behind you, then get the key, find the quarantine hall or you'll get bitten by one of them.<br />
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<i><a href="http://www.ayramen.com/" target="_blank">Voodoo by Ayramen</a></i></h3>
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Anyone ever play a voodoo game? Voodoo is a point n click with gloomy horror aura. It's bit reminds me with Machinarium game, but looks like this one is more sadistic.<br />
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<i><a href="http://the-witness.net/" target="_blank">The Witness by Number None</a></i></h3>
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After Braid, who can resist for this game? Since last year, I believe many of you have been waiting for this game from its first announced. The Witness is a first person exploration game with many puzzle to be solved. Hopefully this still be released this year.<br />
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BONUS</h3>
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<i><a href="http://www.mountainsheep.net/games/details/hardland/" target="_blank">Hardland by Mountain Sheep</a></i></h3>
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This game might not come for mobile <strike>first</strike> (at least from what I knew). It'll be available for PC later this year. But who know :)?<br />
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Already in Early Access, you can grab it on Steam <a href="http://store.steampowered.com/app/321980/?snr=1_7_15__13" target="_blank">here</a><br />
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<i><a href="http://www.no-mans-sky.com/" target="_blank">No Man Sky by Hello Games</a></i></h3>
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After Joe Danger Series, this game become one of most anticipated game on <strike>2014 </strike>2015. Unfortunately this game comes for PC and Play Station only. However, I hope Hello Games will make similar games like this for their first debut platform :)<br />
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Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com1tag:blogger.com,1999:blog-4332114839311342269.post-24805996166369241542015-05-16T22:24:00.001+07:002015-05-16T22:28:26.343+07:00[Watchlist - Still On Counted] Upcoming PC Games that Need to be Put on Your RadarYou know that I have made a 'compilation' list of upcoming iOS games though it'll be updated regularly, but why don't I make another one from other platform? Well, in this case I only stick around with PC. I love playing indie games and I just found some interesting games when I browse on Steam nor find them accidentally nor from press release (press kit). Alright, to make it brief, here are the list so far. Of course, I'll update this post, once I got more interesting games that appeal in my eyes.<br />
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<i><a href="http://www.wearethedwarves.com/" target="_blank">We Are the Dwarfes by Whale Rock Games</a></i></h3>
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<a href="http://cloud-4.steamusercontent.com/ugc/588033999886009243/1D5291C14EFDCDC614281463A42F0AB1FFD797FD/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to=*,*|637:358&background-color=black" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://cloud-4.steamusercontent.com/ugc/588033999886009243/1D5291C14EFDCDC614281463A42F0AB1FFD797FD/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to=*,*|637:358&background-color=black" height="223" width="400" /></a></div>
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Although in fact from the trailer video below I still have no idea what the gameplay will be looks like, I have a high hope into this one due to that dramatic monster scene. I can admit if almost everything on the trailer looks like a cinematic film, however I wish there'll be some cinematic movement inside this game to add more animation inside :p. One more, I'm also wish the developer will reveal a real in-game battle video soon for their game. At least I need to know how the control will be worked. </div>
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From information I found on Steam, we will control up to 3 characters and looks like it'll be an automated battle model where we can also use real-time event that happened around us to affect the gameplay. Hmm, interesting.. Moreover, we can choose our battle style, where we can use sneaky attack or direct smash. Well, it reminds me with Sneaky Sneaky, one of my favorite game last year. That's why though I'm not really into strategy game, I'll still keep my eyes into this one for sure.</div>
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<b>Steam Link: </b><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=279855788" target="_blank">We Are Dwarfes</a></div>
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<i><a href="http://www.neostream.com/" target="_blank">Little Devil Inside by Neostream</a></i></h3>
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About this game, I found this game on Steam Greenlight page and that one-eye monster really reminds me with banana minion from Despicable Me. That's why I'm already sold out from the first time with this adventure game. Little Devil Inside will be an action adventure RPG game with rich interaction not just with human but also monsters and creatures from unknown worlds which you never imagined before. Well I mean, you'll find many paranormal activities here. Nail the voodoo!<br />
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Anyway, Neostream is running the KS campaign now and they need AU$250.000 to make the funding successful. Let wish there's no KS troll anymore this time... no, I mean forever.<br />
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<b>Kickstarter Link:</b> <a href="https://www.kickstarter.com/projects/ldi/little-devil-inside" target="_blank">Little Devil Inside</a><br />
<b>Steam Link:</b> <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=421727832" target="_blank">Little Devil Inside</a><br />
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<i><a href="http://forgottenkey.se/" target="_blank">AER by Forgotten Key</a></i></h3>
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<i>AER </i>is a game that let you being a bird-human creature. I bet it'll be so much fun when you can turn into bird as many as you want to travel around the world. Actually, the game intrigued because the character has similar hairstyle with a character from Submerged game, haha. However, I'm more interested with the low poly graphic from this game. It's really nice to be seen since I'm a low poly admirer too :3</div>
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<i><a href="http://www.gatlinggoatstudios.com/games/traverser/" target="_blank">Traverser by Gatling Goat Studios</a></i></h3>
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<a href="http://cdn.akamai.steamstatic.com/steam/apps/327520/ss_e61e47cb61233a7aafc3612dd3409bf9498ab608.600x338.jpg?t=1431673495" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://cdn.akamai.steamstatic.com/steam/apps/327520/ss_e61e47cb61233a7aafc3612dd3409bf9498ab608.600x338.jpg?t=1431673495" height="223" width="400" /></a></div>
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Dear AdultSwim, you're one of my trustworthy publisher and most of your game never disappointing me. That's why Traverser will be one of my 'worth to wait' game. As a traverser, you'll have ability to travel between upper and lower cities of Brimstone. You also have manipulation ability by using your gravitation glove. Alright, let's see how well this game will be :)</div>
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<b>Steam Link: </b><a href="http://store.steampowered.com/app/327520/?snr=1_7_7_comingsoon_150_2" target="_blank">Traverser</a><br />
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<i><a href="http://kawiteros.com/" target="_blank">Kawiteros by Neko Entertainment</a></i></h3>
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Though there's no video even teaser for this game yet. Based on what I seen I can clearly said if the game really has really deep culture, mythical, and supernatural energy inside. The game will be a platformer game with highly inspired by Huichol Arts. Huichol arts come from native Mexicans, Huichol people</div>
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<i><a href="http://www.futuregrind.net/" target="_blank">Futuregrind by Milkbag Games</a></i></h3>
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Well, the gif picture said it all. Futuregrind will be a hardcore platformer game. Two color in one character might not a new concept but the way Milkbag implement it are fresh enough in my opinion. I bet it'll become a hardcore racing platformer game that so much fun to be played. Unfortunately, you can't expect to play this game this year since it's planned to be released sometime on 2016 for PC also Consoles.</div>
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Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com1tag:blogger.com,1999:blog-4332114839311342269.post-27181909020083142022015-04-18T14:59:00.000+07:002015-04-18T14:59:33.253+07:00[Indie Talk] Freemium Talk with Kamibox, the Guy Behind Okay?<span style="font-family: inherit;">Remember my last <a href="http://indiegem.blogspot.com/2014/07/indie-talk-mowow-studio.html" target="_blank">'Indie Talk' with moWow Studio</a>? Well, it's a long time ago I think. Today, Indie Gems are back with our second guest, Philipp Stollenmayer, the guy behind Kamibox Studio, a German based one-man indie developer. Wait a minute, I think our first guest also come from Germany too. What a coincidence here hehe :p.</span><br />
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About a week ago, I made an article regarding <a href="http://indiegem.blogspot.com/2015/04/opinion-freemium-is-that-good.html" target="_blank">Freemium aspect</a> on mobile gaming. One of IAP model on Freemium method really picked up my interest. That's a 'tipping' method, and one of successful example on this field is Okay? game. In my opinion, it's really interesting to implement such as this model on mobile game platform and that's why I decided to contact the developer and did the 'interview' with him. Check the full interview below.
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<span style="background-color: transparent; font-family: inherit; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Hi, Philipp. I’m Yesi from Indie Gems and I would like to do small interview with you about freemium model on mobile games.</span></div>
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<b style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;">Before I start, could you tell us a bit about your company? Like how and when was it founded?</b><br />
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<span style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;">Hi, I am Philipp and my company is called <a href="http://kamibox.de/" target="_blank">Kamibox</a>. It is about 1,5 years old now. I still publish under my full name though, because when I started app development, I had no company.</span></div>
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<b style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;">How many games have you published until now and which one is the most memorable/ successful one in your opinion? </b><br />
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<span style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;">I have published 5 games and 2 apps, and my 3 latest games (<a href="https://itunes.apple.com/us/app/sometimes-you-die/id822701037?mt=8" target="_blank">Sometimes You Die</a>, <a href="https://itunes.apple.com/us/app/pancake-the-game/id965965461?mt=8" target="_blank">Pancake</a>, <a href="https://itunes.apple.com/us/app/okay/id962050549?mt=8" target="_blank">Okay?</a>) are my successful ones, but probably I like Sometimes You Die most, since I enjoyed taking control over some pretentious narrator.</span></div>
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<b style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;">Beside making games for mobile platform, do you make games on other platforms too?</b></div>
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No, only mobile devices, these are very uncomplicated for one-person-companies.</span><br />
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<span style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;"><b>What do you think about mobile gaming industry nowadays?</b></span></div>
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<span style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;">It definitely changed the way the people perceive games. Now you can easily distinguish between mobile and console games.</span><br />
<span style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;">However at the beginning of the mobile games era, developers thought they would have to bring the console feeling to mobile phones, but this doesn’t work. When you compare handheld gaming devices to smartphones, it lacks hard buttons, the games are cheaper, the audience is less into gaming. A new kind of games had to be created, and these had to be accessible, quick, also cheap.</span><span style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;"><br /></span><br />
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<span style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;">The basic idea of freemium is a nice answer to the problems that come up with the new kinds and oversupply of games. It used to be like a demo-version, but not having to install the full game again nor losing all the progress you made in the demo. </span></div>
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<span style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;">However some companies are exploiting it with unfair means, giving it a bad reputation. Big companies are used to big money, and they will do everything to get money back from the player. They have to pay their developers and designers. You can’t expect any sense of moral from a company with many people sharing the responsibility.</span></div>
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<span style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;"><b>If I wasn’t wrong, before you released the Pancake and Okay? game, most of your previous games were using premium model for the pricing strategy. What decided you to released your game as freemium game?</b></span><br />
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<span style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;">Normally, I try to make games with some kind of atmosphere. </span></div>
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<span style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;">Pancake is not a game with atmosphere. It is stupid and it has no impact on the playability when there is a banner on the bottom, so I had no problem with showing banner ads. Popup ads always break the game flow, I don’t like that and with Okay?, I wanted to experiment with something new, because with the oversupply in the App Store, hardly anyone is willing to pay for an unknown game.</span></div>
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<span style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;"><b>Okay? is a freemium game with an interesting IAP model. It’s like a ‘tipping’ model in my opinion where we can pay how much we want and for me it’s the best kind of IAP among all. Would you like to share what’s the reason why you choose that model rather than ‘one price to unlock’ model or others?</b></span></div>
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<span style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;">For Okay?, I thought a lot about the pricing model. Of course I didn’t expect a great majority pulling out their Benjamins. It was more like a claim to myself to make an enjoyable game where people are treated as human beings, and to some human beings, the game is worth more than to another. I don’t see why I should create an artificial barrier to exclude people from enjoying the game</span><i style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;">.</i><br />
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<span style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;"><b>Still with Okay? game, does that ‘tipping’ strategy met your first expectation? Is that a successful model for your game? How does it work so far and which platform that works better for this model based on your opinion?</b></span></div>
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<span style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;">I am very satisfied. Players who have no money on their account often leave a nice review instead, and this gives a good karma to the app. Even if the revenue is less than with a paid one (which is hard to say, it gets pushed because of the good ratings), it lets me sleep better. Nearly the same Apple and Android users donate – around 2%.</span></div>
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<span style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;"><b>Would you like to share about your experience so far as a mobile game developer? In your opinion, does choosing platform also need to be considered too if we want to be a mobile indie developer?</b></span></div>
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<span style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;">I started developing on iPhone because I have an iPhone. When you have something strikingly unique to offer regarding design, I guess you should choose iOS. Most people that care about design and art have an iPhone. When you want a great mass downloading your app, you should choose Android. When you have spare time, do both.</span></div>
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<span style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;"><b>Any other information would you like to add or share with us?</b></span></div>
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<span style="font-family: inherit; font-size: 15px; line-height: 1.38; white-space: pre-wrap;">I have been analyzing the App Store for a long time. When you understand the wishes of the big mass, they let translate into a game quickly. My first 4 apps have not been very successful – now I know why, but I am sure that a game that fulfills these wishes will be successful, no matter how small and unknown the developer is.</span><span style="font-family: inherit;"><br /></span><br />
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<span style="background-color: transparent; font-family: inherit; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Thank you so much Philipp for sharing your experience with us. Your story really inspiring for us, indie developers and anyone who wants to know more about mobile gaming industry. We can’t say thank you enough for your help, we hope the best for your company along with your family.</span></div>
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If you want to know more information about Kamibox and want to keep up to date, follow their Twitter <a href="https://www.blogger.com/">@kamibox2015</a> or visit their website on <a href="http://kamibox.de/">kamibox.de</a> and if you never play Okay? before, go for it because trust me, it's really a well-made game.<br />
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Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com0tag:blogger.com,1999:blog-4332114839311342269.post-38219967486314479402015-04-12T14:41:00.000+07:002015-04-13T09:41:18.547+07:00[Opinion] Freemium - Is that Good, Bad, or Worst?Few days ago I found an interesting discussion topic from my internship office. A brief story, every Friday on my office, we talk about games that popular nowadays, along with its retention, monetization, also the virality of the game itself. Back then, yesterday's topic was pretty interesting in my opinion. The topic was a freemium model along with all the 'equipment' inside it.<br />
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Alright, I believe I ever write about <a href="http://indiegem.blogspot.com/2014/10/opinion-how-much-actually-mobile-game-cost.html" target="_blank">how much does a mobile game should be cost</a> before. However, today I want to share my point of view only for a freemium game. How I change my sight into freemium game right now. You might see some repeated words may be sentences here, but just to make sure if I don't skip anything to tell you about freemium model especially for the games on mobile platform.<br />
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<i>What is Freemium?</i></h3>
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Few years ago, a free game means a truly free game. Something that you can play without paying any single penny. Unfortunately, it's kinda hard to be found on that time. You need to pay at least for a lil candy for playing a game... (* may be - don't include the one who share his/her game project for free :p). However, nowadays time already changed. People also changed, too many games available on the market. So they decided to bring a new payment model for their games, they make a game that free-to-play.<br />
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Clap.. Clap... Hurray! No dear, you might be wrong. A free-to-play game doesn't mean its 100% free. It just free to play, not free to enjoy all contents inside and this what we know as a '<i><b>Freemium</b></i>' title nowadays. A '<i><b>Freemium</b></i>' is different from '<i><b>Paidmium</b></i>', in my opinion <i><b>Paidmium</b></i> is the worst model ever. It's too greedy. I'm not saying if a paid game with IAP inside will be called as <i><b>Paidmium</b></i> all of sudden. A <i style="font-weight: bold;">paidmium </i>game is a paid game with a forcing IAP inside. If we don't pay for it we can't make any further progress. The progress here is such a consumable thing. Remember, it's different with an episodic game. Episodic game, though it's usually has IAP inside we can't conclude that as paidmium. They give you full experience on that episode, if you like it you can purchase another.<br />
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A greedy paidmium is for example, you paid $3.99 for a fighting game. Then you just realize there's a paywall inside it, such as timer, energy system, or any other special accessory things that can boost your game's progress for instantly. Moreover you still need to grinding so hard on that game to be a best one or you can just pay some bucks for a mastery thing. To be honest, that's really an unfair method ever. Okay back to topic.<br />
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So basically, Freemium consists of 3 kinds of payments along with 3 expanded version of it :p. So right now, we got 6 different freemium monetization models.<br />
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<li><b>A Freemium game, with <i>Pay To Unlock All Contents</i></b></li>
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Sometimes its free, sometimes its not. For a free one, basically you got few parts of levels/ stages for free. Then you should pay to enjoy the rest of all the contents. It's kind of a LITE version in one single app. For a paid game, you might found a paywall inside, but this isn't a <i>pay-to-win</i> method. Usually, it's used on an episodic game such as Republique, TellTale game, etc.</div>
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<tr><td class="tr-caption" style="text-align: center;"><i>This game was ever Free as App Of The Week once, to unlock all episodes you should buy it via IAP</i></td></tr>
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<li><b>A Freemium game, with <i>consumable IAP</i></b></li>
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It's one of the most common method for a freemium game. So many examples on this one, such as Temple Run, DragonVale, Clash Of Clans, etc. Or I can clearly say, most games that have currencies inside will have this kind of IAP. No matter its for soft currency (coins, fruits, other currency that can be gained easily from playing the game) or hard currency (gems, diamonds, a currency that harder to get).</div>
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<tr><td class="tr-caption" style="text-align: center;"><i>CoC is one of game that has consumable IAP</i></td></tr>
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<li><b>A Freemium game, with <i>Ads </i>inside</b></li>
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This can't be counted as a true freemium, but it can't be said as a pure free game too. This game has ads inside, can be a banner, video, nor full screen ads. Sometimes, there's no way you can get rid off those ads except you block it by an AdsBlock. However, sometimes there's an option of IAP for removing the ads too, usually costs $1-2.</div>
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<tr><td class="tr-caption" style="text-align: center;"><i>Usually, you'll find an ads banner during the gameplay</i></td></tr>
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<li><b>A Freemium game, with </b><b><i>Ads </i>inside plus <i>consumable </i>IAP</b></li>
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This is bit annoying, sometimes there's a game that even still have <i>Ads </i>inside though we already purchased the IAP. I know it's their right to decide what kind of freemium model which they want. But still, this one is the most annoying one.</div>
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<li><b>A Freemium game, with <i>pure cosmetic IAP</i></b></li>
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The best example for this method on mobile is Crossy Road. That's a great game with pure IAP for cosmetic purpose only. No increment for skill ( such as damage point, attack, defense, or anything that'll impact to the gameplay directly). The game works as usual same no matter what kind of cosmetic that you wear. The thing that changes is appearance only.</div>
</div>
<div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://media.pocketgamer.biz/2015/1/24288/cross-road-characters-r471x.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://media.pocketgamer.biz/2015/1/24288/cross-road-characters-r471x.png" height="298" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Crossy Road is an example of Cosmetic IAP only</i></td></tr>
</tbody></table>
<div>
<ul>
<li><b>A Freemium game, with <i>Tipping </i>IAP model</b></li>
</ul>
<div>
Basically it's a same model as <i>Pay to Unlock All Contents </i>model and this is the latest model I found interesting enough as a freemium method. However, what's make this different is how much you do you pay for the game is depends on your willing. Usually, the developer will give 4-5 different price tiers inside their games. One thing, that you should know, they also include Free option on their price tiers. That's mean you can enjoy the whole content of the game for free too. It's kind of gambling model, but you never know if people like the game and think if the game worth than Free, they won't mind to pay for it. The great example on this one is Okay? game.</div>
</div>
<div>
<br /></div>
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<tr><td style="text-align: center;"><a href="http://www.myigadget.com/blog-en/wp/wp-content/uploads/2015/02/e1cdOkay-1-1024x903.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://www.myigadget.com/blog-en/wp/wp-content/uploads/2015/02/e1cdOkay-1-1024x903.png" height="352" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>In Okay? you can choose how much do you want to pay the game. <br />Even you can have the full game for free</i></td></tr>
</tbody></table>
<h3>
<b><i>Conclusion</i></b></h3>
<div>
<br /></div>
<div>
So, can I say if freemium is a good monetization method or should I said if that's a worst method instead? That depends, in fact nowadays, a freemium game is an easiest way to attract people for trying your game and you can't deny for that. However, based on my observation people already tired of freemium game, you also know about that :p. But actually, the one that made us tired isn't that freemium method but the game itself.</div>
<div>
<br /></div>
<div>
If we keep making a similar game without even give any single improvement on the gameplay and you make it as a paid game, you'll be ended up as nothing. Even if you make it freemium, it won't be long last. Before you concern about the monetization for your game, please concern first with your game itself. Try to design a game that bring an enjoyment, fun, excitement to be played by your players. Once you got it, no matter you make it freemium or premium, I believe your game will get that attention for sure :)</div>
Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com0tag:blogger.com,1999:blog-4332114839311342269.post-10441203247260589562015-04-04T00:10:00.000+07:002015-04-04T00:12:57.531+07:00Progress - A Mind Boggling Game About Manipulating Your Device<div class="separator" style="clear: both; text-align: center;">
<a href="http://progressto100.com/presskit/images/header.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://progressto100.com/presskit/images/header.png" height="150" width="400" /></a></div>
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Progress is a game that attract my interest from the beginning. You might underestimate this game just because it has too simple appearance. However, once you watched the trailer I bet if you will be curious enough to know more about this game. I saw Progress for the first time on Pocket Gamer site and already put that game into my watchlist. Few weeks ago, when I browse on TA forum as usual, I just saw a thread about this game and said if it looking for some testers.<br />
<br />
Guess what? Of course, I signed up without even thinking twice. Just as my guess, the game is brilliant even since my first play. I can tell you if Progress really amaze me and made me say :'<i>Wow.. Cool.. How can.. Well done...</i>' almost for each level inside. As you can see above, you may think if I'm too exaggerate about this game. In fact, I'm not lying Progress is a genius game I ever played this year. It might not has a sweet visual as Monument Valley did, but it brings a great experiment like what a good game should be.<br />
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<br />
The experience I had during my play time made me smile, laugh, also wondering at the same time. I really admiring the uniqueness and originality 'quest' of this game. For example: at first you might only tap, tap and hold, tilt, or flip your device only. However, the more you play it, the more you'll discover interesting things. Some 'quests' also tricky enough and sometimes require you to think out of <strike>the box</strike> <strike>your mind</strike> or actually you just need to imagine if you're the one who doing it. I love how the game present a clue for you to solve. Every clue can be solved by manipulating your device only and those are brilliant while I never expect if an iPad/ iPhone can be so much powerful for this kind of thing.<br />
<br />
I won't spoil you too much about the game since Progress is an experimental game, but it'll be disappointing if you passed it out once its released because you have no hint about this game. So here, I'll add some gifs to give you bit clues what will you do inside this game. The 'Hot Potato' level will let you imitate how your hand works while holding a hot potato, it's kind of holding dropping over and over, but just be careful don't drop your device on the floor. Interesting right? Well, that's just a beginning of 100 experiences that waiting for you to be unfold.<br />
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<br />
From TA forum, it said if Progress will be released about 1-2 months from now. Unfortunately, I don't know the exact release date for this game, but if you like to try the game by yourself, you can go to their <a href="http://www.progressto100.com/" target="_blank">official site</a> and <a href="http://www.progressto100.com/earlyaccess.html" target="_blank">sign up for early access</a>. The 'beta' build just reveal probably half of the game and let's wait for the released :D. Ah, one more info I think I can clearly see if Progress will be one of my favorite iOS game this year ;).<br />
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<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="375" src="https://www.youtube.com/embed/PP1o7kJn9VA" width="600"></iframe><br /></div>
Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com0tag:blogger.com,1999:blog-4332114839311342269.post-37443038316467649622015-03-08T16:20:00.000+07:002015-03-08T16:27:15.208+07:00I'm Still Alive - I'm Still Playing Games<h3>
<i>The background story</i></h3>
<div>
<i><br /></i></div>
Hello guys! It's been a long time since my last post on this blog. You might be wondering why there's no more activities on this blog lately. Well, I was too busy few months ago. Bunch of exams, moving into new boarding room, starting my internship, and many more. One thing that you must know, I'm not stopping play games. However, it mightn't as intensive/ often as before. I'm working as QA at mobile games publisher right now. It's an internship program. My internship just started from March 2, 2015 until February 29, 2016. That's a long time right?<br />
<br />
I feel bad with all those email from developer who ask me to help them cover the game. I would like to help them all, but right now I only have weekend time for doing them all. Unfortunately, not every weekend is sound like heaven. I need a proper time to learn more about Unity. Well, it sucks, while I want to be in game industry, I'm still newbie on Unity :| and the worse, I'm kinda lazy person too :(. If you ask me, what I want to do in Game Industry? Well, probably game designer. I like drawing too but my drawing isn't great enough to be compared or said as an artist. They're too ugly. Until now, to<br />
be honest I have no idea what must I do after I graduated. Sigh.... and the thing is getting worse when my mom said looks like there's no promising future with my condition right now.<br />
<br />
If only I choose other major, she told that she might not worry with my occupation then. Unfortunately, for now she becomes really worry and doubtful on me -.- especially when I love games more than anything. Most companies here on my country prefer someone who experienced with web programming, database, or something else (those boring tables). In fact, I dislike them all. Table are a plain food without seasonings, there's nothing wonderful thing I can expect on table. Just nothing, Well.. guess I was wrong but seriously I can't imagine if I should learn about DB again. I know DB was important, but if I try to keep it away from me, I can't imagine if I should approach it again in the future. No, just no.<br />
<br />
<h3 style="text-align: right;">
<i>What I've been doing lately with my gaming life?</i></h3>
<br />
Few months ago, I just starting expanding my YouTube channel by giving comments on my videos not just gameplay videos only. I called them Let's Play!, a gameplay video with some comments inside, comments can be a review or impression. I know if my English isn't perfect enough but for me it's harder to speak in English rather writing English sentences. So, pardon my clumsiness after you watched my video :p. I never think for becoming YouTubers like PewDiePie or others popular v-logs. Actually I'm doing them all just for fun only, no specific purpose. Since I think, that's more effective and easier to be done in one time only. From my comment, you can expect if "I like the game or not" or you can see if you'll like the game or not by watching the video only.<br />
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<div style="text-align: center;">
<iframe allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/videoseries?list=PL5A0J4t84AM18r7WnKX9FHy6IGwiwiN0n" width="560"></iframe>
</div>
<div style="text-align: center;">
<br /></div>
If I write a review, it'll took twice time for me to done all. First I should play the game properly, then I should write my review again. With video, I can share my opinion along with gameplay video just in one step and the same time. However, you don't need to worry if you prefer to read a review rather watch video (may be internet connection problem or other reasons). I'll try my best to keep writing too, may be it can't be same as before but still I'll try my best to cover all.<br />
<br />
<h3>
<i>QA sounds easy, is that right?</i></h3>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.halcyonit.com/SiteAssets/solutions/qa/qa.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.halcyonit.com/SiteAssets/solutions/qa/qa.jpg" height="400" width="393" /></a></div>
<div>
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<div>
When people ask me what is your job and I said QA, most of them will laugh and said: "Wow that's an easy job. You're really lucky." Well, I'm not denying that mindset. However, the main problem as QA is fight the boredom to death. Okay, I haven't reach that kind of challenge as QA yet. However, I must prepare if someday I should test TCG, CCG, or Dice/ Casino and other card games. Honestly, I don't like them all, but as QA you can't be a subjective person. You need to be an objective person, can you imagine how hard it'll be for me, to love something that you're actually hate? :( Hmm... I wish I can passed them all. I've played and tested so many games before, but the fact I only played and tested games which suitable with my taste. I never played games outside my taste and this will become a real challenge for me. Of course if I meet them in the future... Though hopefully not :p<br />
<br /></div>
<h3 style="text-align: right;">
<i>Next Step</i></h3>
<div>
<br />
So far I plan to try my best to keep all my sites uptodate. However, may be mostly I'll be more active on my YouTube channel with all new gameplay videos, Let's Play videos, or may some miscellaneous things. I promise. Thank you so much for your support so far, folks also thanks for taking your precious time to read this post. If you want to keep in touch with me, you can reach me or say hello on email or Twitter. Adios!<br />
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Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com0tag:blogger.com,1999:blog-4332114839311342269.post-18760572598204695492015-02-01T22:53:00.001+07:002015-02-01T23:09:02.599+07:00Life Is Strange Review - Because Life Is Too Complicated To be Told<div>
<i><b>Disclaimer: Since the game is episodic, I'll update the review each new episode comes out. The review here based on PC version.</b></i><br />
<i><b><br /></b></i>
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</div>
<h3>
<b>Life Is Strange - Episode 1: Chrysalis Review</b></h3>
<div>
<br />
Life is already hard, life is already strange, but it becomes more complicated when suddenly you realized you got a 'gift'. A gift that probably wanted by everyone. Well, at least that was my first thought when I see this game. An eighteen years old girl who has an ability to rewind time. Wow, how cool is that, who doesn't want that :p? I believe if I have that ability, I don't need to study anymore before exam :p. I can fix all of my faults and probably my life won't be like this? Alright, just abandon my crazy opening.<br />
<br />
Ah, before I write too far, I'm gonna say if I rarely play games on PC (mostly I play on mobile - iOS) and I don't like to play story driven/ point n click game too much. FYI, I just ever played the first episode of The Walking Dead. In addition, I never played Heavy Rain nor Gone Home before too. So, probably my review here doesn't 'match' enough for you, who already play all of those games and like to compare this game with them.<br />
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Life Is Strange - Chrysalis is my first PC game which I play on this year. Well, I sold into this game since my first sight :o, already pre-order the full episodes just after watched the trailer since December 2014. Yes, I'm not lying about that. To be honest, I'm still on exam now and the game just out one day before my exam. So, I decided to download it first, then play it later after exam in the next day and today, I'm gonna write the review why you should try to play this game too.<br />
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You're Max, an 18 y.o girl who geek enough to be said. You're a photography enthusiast and you got a scholarship on 'Blackwell Academy'. The story began when you woke up on your class from your extraordinary dreaming, but first let me take a selfie. Wut? No, that's not a joke. Okay, so you made your teacher mad on you and you couldn't answer his question. Oh man... In conclusion, you just made a trouble this morning. Well, let's forget about this... Probably washing your face will helpful to clear your mind too... Yes, may be...<br />
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You walked through the class corridor, it's too crowded so put your headset on... You entered the girls bathroom, tore up your photo, then washed your face. When, suddenly... A beautiful blue butterfly flew in and picked up your interest. You decided to take a picture of it, when again suddenly you hear something.... Psst... be quiet, Max. Don't make any noise, keep silent like a ninja. You just wait and hid in the toilet corner and peek a bit to see what's happening and boom... a bullet shot. You showed up and screamed NOOO.... and asdfghjkl, you just woke up again in the class. Repeated the same process. So, what's happening with you?<br />
<br />
To make it brief, you Max, you have a power to rewind time and thanks to Nathan who help you to discover that accidentally. Gladly, you choose to help that blue hair girl, though you have no idea who is she at first. Then you meet Chloe, your old friend all of sudden. Both of you will try to reveal a truth what's happening in Arcadia, why Rachel is missing? I'll let your head full with all of those questions for now. However, since it's a story driven game, every choice will have a consequence here. Some may impact your future, some might not. I just wish it'll be impact not just the future on one episode only but will impact the whole episodes too.<br />
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The game feels like you're watching a movie and you become the director of it. Though there's already a static script, but you still can change Max's destiny like what you want. Some action require trial and error first before you can use your rewind power. In fact, that's the point, if you already know how you should make a movement, what's the need of rewind power? For example: When you want to take the tools box on the top of washing machine, you just turn on the machine without thinking about the next result. Well, the tools drops onto the floor, but nobody can reach that. So, you should thinking what should you do by rewind the time. You need to push cardboard, then drop the tools box, and take it using the cardboard. Wow, how smart you're, Max.<br />
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Unfortunately, things getting more complex when you realized David is Chloe's stepfather. It's been a tough day for you, Max. I can't believe all of this happened on you just in one day only :o. You got to choose here, following the straight rule here or go by your curiosity. Make Max a good kid or a bad one, make her going with her own benefit or help the other one. It's up to you, you're the boss here.<br />
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In this first episode not much clue revealed here. Since the game has 5 episodes, I believe more clues will be revealed on the next episode. Sigh, I still need to wait about six week again to play the next one. You know what, there're many question marks stuck inside my head... this, why, what, how... all of them just popped up inside my brain and the severest one is that soundtrack, even I'm sleeping the guitar music just played inside my mind :|.<br />
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Okay, in conclusion Life is Strange - Chrysalis is a good opening on the series. I only face one bug here, the repeating voice acting. Thanks to Steam user (forgot his/her username) who mention to change the NVIDIA setting to the high one, I glad the problem was fix. For the graphic, I love how beautiful the lighting were set off, the hand-drawn pictures, cultural pop art style, tumblr style on Max - Chloe's room, and especially how the rewind effect was played. Only one thing I kinda dislike here, the tree looks bit crisp and feels weird on my eyes but since life is strange indeed, what can I say ;). The soundtrack one also the best part among all this time. Two thumbs up for the soundtrack only :p. If you like to listen the soundtrack just click this link on <a href="https://www.youtube.com/watch?v=jb1SkDjaXk8&list=PLaSQREdOVdpKy-_rlzy_0hVB2hHhKYC2W" target="_blank">YouTube</a>.<br />
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You can purchase Life is Strange - Chrysalis on <a href="http://store.steampowered.com/app/319630/" target="_blank">Steam</a>, <a href="http://weblet.square-enix-europe.com/geojmp.php?d=LISPSN&l=PS3EP1" target="_blank">PS3</a>, <a href="http://weblet.square-enix-europe.com/geojmp.php?d=LISPSN&l=PS4EP1" target="_blank">PS4</a>, <a href="http://store.xbox.com/en-US/xbox-one/games/Life-is-Strange-Episode-1/3ad50fa2-84dc-4a4e-9b82-acf1fc1bce55" target="_blank">XBOX 360</a>, and <a href="http://store.xbox.com/en-US/xbox-one/games/Life-is-Strange-Episode-1/3ad50fa2-84dc-4a4e-9b82-acf1fc1bce55" target="_blank">XBOX One</a>. The first episode of the game costs $4.99 and has cheaper price in Asia region about IDR 48.000 only, and lucky me got all the season pass for only IDR 171.000 or about $13.5 ;).<br />
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<b>Graphic/ Sounds: 4 out of 5</b><br />
<b>Gameplay/ Story: 4.5 out of 5</b><br />
<b>Game Control: 4 out of 5</b><br />
<b>Replay Value: 4.5 out of 5</b> (You can replay the game to collect all of the optional photos)<br />
<b>Overall: 4.25 out of 5</b><br />
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Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com0tag:blogger.com,1999:blog-4332114839311342269.post-62267744724739148602015-01-03T16:29:00.001+07:002015-01-03T16:32:33.354+07:0010 Best iOS Games During 2014 - Happy New Year 2015Happy new year everyone!! I know it's bit late, but better than nothing right? Today I'm gonna show you my best iOS games during 2014. 2014 was a great year for iOS gaming and I wish there'll be much more great iOS games released in 2015. Ah, I also start playing games on PC platform too and guess I'll spend more time on that platform like I play on iOS. Though I doubt if I can do that.. haha.<br />
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Alright, here is my 10 Best iOS Games during 2014:<br />
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<a href="https://itunes.apple.com/us/app/monsters-ate-my-birthday-cake/id879675363?mt=8" target="_blank">10. Monster Ate My Birthday Cake by Cartoon Network</a></h3>
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<a href="https://itunes.apple.com/us/app/kiwanuka/id849796318?mt=8" target="_blank">9. Kiwanuka by CMA Megacorp</a></h3>
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<a href="https://itunes.apple.com/app/wave-wave/id717990207?mt=8&uo=4" target="_blank">8. Wave Wave by Tom Janson</a></h3>
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<a href="https://itunes.apple.com/us/app/traps-n-gemstones/id887421672?mt=8" target="_blank">7. Traps n Gemstones by Donut Games</a></h3>
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<a href="https://itunes.apple.com/app/sneaky-sneaky/id942003779?mt=8&uo=4" target="_blank">6. Sneaky Sneaky by Naiad Entertainment</a></h3>
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<a href="https://itunes.apple.com/app/threes!/id779157948?mt=8&uo=4" target="_blank">5. Threes by Sirvo</a></h3>
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<a href="https://itunes.apple.com/app/crossy-road-endless-arcade/id924373886" target="_blank">4. Crossy Road by Hipster Whale</a></h3>
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<a href="https://itunes.apple.com/app/twelve-a-dozen/id907047432?mt=8&uo=4" target="_blank">3. Twelve a Dozen by Bossa Studio</a></h3>
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<a href="https://itunes.apple.com/app/monument-valley/id728293409?mt=8&uo=4" target="_blank">2. Monument Valley by ustwo</a></h3>
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So what's the first one? Can you guess it?</h4>
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<a href="https://itunes.apple.com/us/app/framed/id886565180?mt=8&uo=4" target="_blank">1. Framed by Loveshack Entertainment</a> | <a href="http://indiegem.blogspot.com/2014/11/framed-review.html" target="_blank">Review</a></h3>
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Alright that's all, what's your favorite one? Share your favorite iOS games in the comment section :)<br />
<iframe allowfullscreen="" frameborder="0" height="85" marginheight="0" marginwidth="0" scrolling="no" src="http://yesilivera.podomatic.com/embed/frame/posting/2015-01-03T00_27_18-08_00?json_url=http%3A%2F%2Fyesilivera.podomatic.com%2Fentry%2Fembed_params%2F2015-01-03T00_27_18-08_00%3Fcolor%3D43bee7%26autoPlay%3Dfalse%26width%3D620%26height%3D85%26objembed%3D0" width="620"></iframe><br />
Ps: I'm waiting for Forma8.... but when.. when.. that game will be released? T_T<br />
Also waiting for Heroki and can't wait for January 30, 2015 to play Life is Strange :3Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com14tag:blogger.com,1999:blog-4332114839311342269.post-22906384942314930832014-11-22T15:37:00.003+07:002014-11-22T17:09:41.578+07:00[Early Sunday Play] Let's Play Crossy Road, and.. wait more on Sunday!Hey, it's still Saturday, even still Friday on several countries.. may be. However after vacuum for a long time... almost one month with no post T_T, sorry for that. I have several iOS recommendation to be played for you on this weekend. Since it hasn't Sunday yet I'll reveal one game only for today. What is that?<br />
Well, I believe some of you have already try this out and like me you can't stop playing once you try the game. Am I right? :p<br />
<h3>
Crossy Road</h3>
Crossy Road is a simple endless hopper game but it's really really addictive. If you ever played Frogger before, this game has a similar gameplay. Basically your character, first you'll get the chicken will try to cross the road. Your mission here is to help it passes the road safely and collecting the golden coins. Watch out for the cars, train, eagle, trucks, and the most hard one while you need to cross the river. Since the logs are moving along the river you need to keep your steps properly. Think fast, act fast.<br />
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The control is easy to use too. You just need to tap to move forward, swipe to move right, left, or to move backward. After you collect 100 coins, you can trade it to get the new character randomly. If you don't like to get them randomly, you can purchase it $0.99 for each character. Some of the characters has special ability too, for example the ghost and the graveyard will make the world become a night world and your sight will be bit harder since it'll become dark with a small lighting.</div>
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The penguin one made your world like a south pole, the wolf will make an afternoon sky on your game, and many more to discover. All I can say, this game is really great it's really encourage player to play just 'one more go' again and again. If you like to challenge your score with me, just add me on Game Center and said 'Crossy Road Challenge' as the message. Happy Playing!</div>
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Here is my gameplay video I just made, currently my high-score is 185 and keep trying to got 200 or probably more ;). Also the game can be played in landscape also portrait, personally I prefer to play game like this in landscape mode.<br />
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Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com3tag:blogger.com,1999:blog-4332114839311342269.post-42791139496988585462014-11-21T16:16:00.000+07:002014-11-21T16:17:27.472+07:00FRAMED Review - A Game Is An Experience Not The TimeFramed is one of my anticipated games during 2014 and finally the wait is over. When the game popped out on the App Store last week, I got pretty excited and can't wait to try that game. Unfortunately, the exam week forbid me to write my impression as soon as possible here but I believe many of you already try that game. So for you who still on fence looking for some 'more' reasons to try the game or not, let me tell you the reasons why you shouldn't miss this game.<br />
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iOS Games costs pretty cheap and nobody can deny that. Each week so many one buck games along with freemium games. That's why when a new game come with quite 'high' price (more than a buck), some of you might think why should I try this game? is that worth? Framed is a game that costs $4.99 but to be honest you can't measure the worthiness of the game from one aspect only, especially the playtime. I read some reviews on the App Store said if this game wasn't worthy enough for that price and from the length of the game, it should be cost a buck only.<br />
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Come on, I'm already tired with all of this... After Monument Valley, now this one also? It's suck while you can buy a $500 device but you complain for something which costs similar with your $5 coffee. At least your coffee is a consumable thing, meanwhile you can keep the game on your device for'ever'. Okay enough for the introduction.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjexzXSFZZbdl7YVN5CF_92XqSElTgOzHMKX4OvL247hoIeEf0uxqzXQNjaLJlrbb3ipQHvdnQSpr89HN8QNEHpCGx1V65-Bsw601cOdEDIeC2f7HLJ71QZ6NWgf22w2uVEG1hUNm63fi0/s1600/FRAMED+Screenshot+4.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjexzXSFZZbdl7YVN5CF_92XqSElTgOzHMKX4OvL247hoIeEf0uxqzXQNjaLJlrbb3ipQHvdnQSpr89HN8QNEHpCGx1V65-Bsw601cOdEDIeC2f7HLJ71QZ6NWgf22w2uVEG1hUNm63fi0/s1600/FRAMED+Screenshot+4.PNG" height="300" width="400" /></a></div>
Framed is an interactive puzzle game. It's really brilliant, beautiful, and challenging enough to be described. It's a game where you'll play as a male thief then female thief also the cop. Wait a minute, do we control 3 characters at once? Of course no, Framed is a game which like watch a movie, where you'll be the director of it. Of course, there's already static script on it but we can watch how the 'actor' perform in each different action and it's too lovely to be missed out. I'm not saying if you should make everything wrongly but I think it's make sense for trying something 'fool' if you want to explore all possible experiences.<br />
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Framed isn't a game which can be played for a long time. It's not a game that had any skills to level up or somewhat. On Framed you'll move each 'comic' panel alike to change the story line. Basically your main goal here is to escape from the cops. You're a thief that's why you'll be the most wanted person and so many eyes looking for you. You must sneak slowly on every levels, so no one will notice you. In the beginning, you only need to swap the panel and let the 'movie' play by itself. Grab your popcorn and enjoy! As long as you play you will face more panels and the puzzle become more complex. All you need to do is arrange them so it'll guide your character safely to the next level.<br />
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Nah, here is the problem. The game might need some trial and error along with your imagination. In default, your character will move from left to the right, and from top to the bottom. However, the sequence might change when the game introduce you the new mechanic, the rotating 'panel'. Here where you can swap the panel position also rotate it. The rotation of each panel will affect the story line. It'll be different for each scenes. For example the stair picture can be used as 'truly stair' or as wall only, depends on how you set it as vertical or horizontal. Other example is the picture below, the first panel can be rotate to be like a vertical path or the horizontal one. Your character will move through the path, and it's your duty to predict where should you put the next panel which safe to be passed by your character.<br />
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The last mechanic is the 'double' sequence. I said that because unlike before, now you can use each of your comic panel more than twice. For example when your character need to escape from the train. She should hit the bag shelf and make the guard faint so you can steal the key from him. However for doing that, you need to place your previous frame (the one with an unconscious guard) as your next frame before the last one, so you can grab the key from him to open the door. It's really interesting and like I said it's like you're the one who experience with all of them, it's like you're watching movie and you're the director of that. I'm enjoying my trial and error so much, just want to see what might be happened next if I'm doing like that, how she/ he got caught or even probably he'll died o.o.<br />
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In conclusion, Framed is like a Monument Valley, a game that offers you an experience not a playtime and it's really brilliant to play a game like this. If you're looking for a game that sell an fresh enjoyable experience, you don't need to think twice grab this one for sure. However if playtime which made you concern about a game, you can skip this. This is an awesome game with great jazzy soundtrack and I wish there'll more innovation on mobile gaming in the future.<br />
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<b>Graphics/ Sound: 4 out of 5</b><br />
<b>Gameplay: 4.5 out of 5</b><br />
<b>Game Control/ Mechanic: 5 out of 5</b><br />
<b>Value: 4.5 out of 5</b><br />
<b>Overall: 4.5 out of 5</b><br />
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<b>AppStore Link: <a href="https://itunes.apple.com/us/app/framed/id886565180?mt=8" target="_blank">FRAMED, $4.99</a></b><br />
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Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com0tag:blogger.com,1999:blog-4332114839311342269.post-78288293603163949552014-10-26T17:16:00.000+07:002015-08-19T23:45:38.316+07:00[Opinion] How Much Actually A Mobile Game Should Be Priced?<div style="text-align: justify;">
I know this question may sounds weird and unimportant for some people. However, sometimes I'm wondering what's on your mind when you buying a mobile game. Do you always compare the playtime/ quality/ other thing with the money that you spent on it? Or you just let it go and feels like a little way to support indie developer? May be yes, may be no. So actually how much does a mobile game should be cost? Here is my opinion about how much a mobile game (iOS/ Android) should be priced.</div>
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First, let's see how much in average a PC game cost.. Five until ten dollars. Then, see how much a mobile game cost in average... one until two dollars. Actually I don't see any difference why the mobile games are being so cheap in price? I believe the development cost may cheaper than a PC game did, but while we talk about effort, doesn't it feel same? The value (not money) but the game's soul, the heart which given by the developer on it. However, still most of mobile user think if a mobile game which cost more than two dollars is too expensive. That's why I'm wondering how much actually a mobile game should be cost. Talk in my point of view, I divided them into 3 kinds of mobile game with how much they should be cost.</div>
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<b>First, an usual endless runner or other game with mainstream genre can't be a premium app if there's nothing new from your game</b>. The reason are:</h3>
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<li style="text-align: justify;">Your game has too many opponents which can be better or worse than yours</li>
<li style="text-align: justify;">Gamer/ people already sick with the same endless runner or those genres, over and over again</li>
<li style="text-align: justify;">You make your game with IAP style related, double or triple kinds of currency, energy, etc</li>
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Your game doesn't provide more than 3 kinds of core gameplay. For example: Your endless runner game just focusing on customization, power ups upgrade, and has similar gameplay like Temple Run/ Subway Surfers or other similar runner on the App Store/ Google Play.</div>
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I know it's not easy to make any games, but please if you want your game to be success, you should prove it with something better than that.</div>
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<li style="text-align: justify;">Now, you make something new with your kind of endless runner game but your game has one new feature only, no more. Except you believe it'll be fun for anyone who play it since the first time, I suggest you not make your game premium. Trust me it won't work so well.</li>
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<b>So what's the solution?</b></div>
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Any endless runner game without something really new/ fresh should be free to play (<i>at least for now</i>), to be honest. Except back on my statement above, you trust that your game will engage everyone since their first play, nah you can go with the paid model.</div>
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<b>If I made it free to play. How can I get the money?</b></div>
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You can add some IAP or put ads inside. To be honest, I got a project too from my school and we like to make such kind of action platformer game for mobile. I won't make the game endless, but I try to make it level based. Then I just realized if the game can be completed in one hour or less (since not many levels on it), probably there's no more reason for people to back and play it.</div>
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<b>Then before I continue I want to ask a you a question, what's the reason behind a developer make a game beside for money of course?</b></div>
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Yes, money is the first answer but the second answer is because only with a game we as developer can pour our dream, childhood, fantasy on it. It's same like an artist who loves drawing, carving, etc. The developers are same. When you're not a full time developer, sharing your fun with others is more wonderful than how much money you got from it in actual.</div>
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<b>So how can you make any money from your game?</b></div>
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In this case, I'll answer based on my project. Currently I plan to make it free with optional IAP to remove ads and unlock more levels in the future update. Why don't I make it as a paid game?</div>
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Being indie especially if you're new into this world (Google Play) is so hard. There's already built a high barrier with thorn surrounding it, and they feel like saying if your game will be overlooked. Sure nobody wants that, but anticipation is better than regret in the next days. That's why the easy way right now is giving people chance to try out your game for free. Most of game developers also a gamer, just see it from gamer's point of view and imagine if you're got an offer from a stranger developer which you never hear before. It's different from buying a game from Ubisoft, Square Enix, etc. Right now, we have no name and all we can do just giving out our best to build the player's trust.</div>
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<b>Second, a game about experience, feel, and more experimental game should be cost at least $3 or more. Why?</b></h3>
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Well, let's take some example: talk about Monument Valley, Spirits of Spring, Botanicula, Unmechanical, etc. All of them are smart games which didn't talk about a game only but sold other aspect like life value, eye pleasure, fun experience, beautiful environment, and other things not just the unlimited replay value. If you feel your game consists of those aspects, there's no need to think twice to price your game more than $3. Why don't price it more than $10?</div>
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Hmm, it's quite hard to be answered.... Like what I said above there's stereotype that already built in mobile gamer's mind though not for everyone. Though it's more than a pleasure while knowing iOS gamer has open mind than android user did in actual. While a comic below show that Android users always prefer free games, unlike the iOS one. #Well, I know it just sarcasm picture, though in fact it's kinda true ;) However, mostly developer nowadays is easy to get panic while the sales doesn't go as well as they're expected.</div>
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<b>What should you do then?</b></div>
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Make your game paid on iOS, or free-to-try on Android with IAP to unlock the full version. Don't sold the premium one or it's easier for your game to got pirated on Android platform (iOS too, but harder because you need jailnreak the device). Other way, both (iOS and Android) of your game are using the same method (free-to-try). However, please make sure if you gave the core play of the game that was not a silly teaser only. The free levels should represent the prolog, gave the tickle feeling before player can reach the main story or it won't work.</div>
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Most of developers made a wrong thing, playing 3-5 levels of games which feels like a tutorial doesn't enough to encourage us for buying the full game. Make your teaser levels appealing enough for player to know more about your game, don't make them stop because they think the game is suck, too easy, too hard, or uninteresting. If you confidence enough with your game, just go with premium version only, but like my first said, please make sure if you have take the right decision; spread the word about your game, spent your promo codes for press media/ review sites, make a cool gameplay trailer for your game, and keep in touch with your buyer's feedback.</div>
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Third, an instabuy game along with a free to pick game</h3>
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Both of this kind of game are quite easy to be got on the App Store. An instabuy game definitely a game with reliable/ reasonable price all at cost. Basically, the game already has name and is "a worth long-wait game". The developer of the game already smart enough to introduce their game before its released along with all the development stage. So as an 'upcoming' buyer, we already know how much effort they've put into their game. No matter it'll be free to play or paid, the game will definitely got a download.</div>
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Before we think about our revenue, let's compare it with the download. The number of download also a significant measure for your game, not just your sales revenue only. Okay, let's abandon what pirate said. They're everywhere, but what you should do is make sure that your game is worth to download and to be waited for, even when you finally decided to use the free-to-play method.</div>
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<a href="http://fc02.deviantart.net/fs70/f/2014/067/7/b/shut_up_and_take_my_money_by_gbrsou-d79erhs.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://fc02.deviantart.net/fs70/f/2014/067/7/b/shut_up_and_take_my_money_by_gbrsou-d79erhs.jpg" height="261" width="400" /></a></div>
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Personally, I like both premium and free games. Free games can be the best option to be played while I have no credits left on my iTunes account. Moreover, I don't need to think twice to download the game while there's no clear information about the game. Just hit the download, play it for 10 or 15 minutes, then decide if I should keep it or delete it. While with a premium game, I have to make sure first if I don't make a wrong decision, because there're so many scam/ fake apps on the App Store too.</div>
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I should search some information regarding the game, check the site, watch the trailer, etc. Though, of course you can ask for a refund if you don't like the app. Hope this help, if any of you have other opinion about this, let me know in the comment section :)</div>
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Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com13tag:blogger.com,1999:blog-4332114839311342269.post-19792707186851199172014-08-31T15:43:00.000+07:002014-08-31T15:50:16.733+07:00[iOS Playlist] Dodo Master WalkthroughHi, just a quick post from me. First, happy birthday to me... yey :p! Second, I'm making walkthrough videos for an iOS platformer game called Dodo Master. Dodo Master is a fun brutal platformer game I ever played on iOS. The control is really precise, the graphic is beautiful, and of course the gameplay itself is really cool. I'm bit lazy today to write down the review here, but you can read my contribution review on Games In Asia Indonesia by clicking this <a href="http://id.gamesinasia.com/review-dodo-master/" rel="nofollow" target="_blank">link</a>. Sorry, it's on Indonesian language only. However, to make it brief, Dodo Master is a recommended platformer game for iOS platform. It might be hard to be enjoyed at first but once you mastered it, it becomes so fun and enjoyable enough to be one of the greatest platformer on iOS platform.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbZLdXwEjwSxDOXCft_ddcUfFamq5hDuTGqJGUXu2-ZptYVF52XqcW5h7MJasDVKxN90qizlR51LM6gIRqFBGH6MbZrUN4Brv6F5DkAm05PYw2wsMM7S7jVK42RzFh_eQfeFaF7IAiShA/s1600/Dodo+Master.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbZLdXwEjwSxDOXCft_ddcUfFamq5hDuTGqJGUXu2-ZptYVF52XqcW5h7MJasDVKxN90qizlR51LM6gIRqFBGH6MbZrUN4Brv6F5DkAm05PYw2wsMM7S7jVK42RzFh_eQfeFaF7IAiShA/s1600/Dodo+Master.PNG" height="300" width="400" /></a></div>
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Check my walkthrough videos below or click this <a href="http://www.youtube.com/playlist?list=PL5A0J4t84AM1aBG6mRnq0IcO8xkEmqepx" target="_blank">link</a> if there's any problem with the videos.<br />
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Ps: It's completed yet, only 7 out of 20 videos so far. Just wait for it, okay! :)<br />
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<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/videoseries?list=PL5A0J4t84AM1aBG6mRnq0IcO8xkEmqepx" width="560"></iframe></div>
Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com0tag:blogger.com,1999:blog-4332114839311342269.post-22824315686264591602014-08-24T13:50:00.003+07:002014-08-24T13:57:28.074+07:00Epocu - A Great Way for Supporting Indie Games<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig9XR4SJtNpvKROzhMxILd-A1uqbJOkWgSoV0MVOE1DXMrHqquxwiA9hFZmaCCBBVqW3vh-OQpRXxl9huMtzlfZWoSYjdMpzhzPZQKYWHpFwE6uNql2Ir6Nv3FeTV8oburh_pOp3G7ue0/s1600/epocu.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig9XR4SJtNpvKROzhMxILd-A1uqbJOkWgSoV0MVOE1DXMrHqquxwiA9hFZmaCCBBVqW3vh-OQpRXxl9huMtzlfZWoSYjdMpzhzPZQKYWHpFwE6uNql2Ir6Nv3FeTV8oburh_pOp3G7ue0/s1600/epocu.png" height="400" width="400" /></a></div>
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No credit card? Check, No PayPal? Check, No money? Check. Uh... this is so bad, I really want to help a game in KS/ IndieGogo but I don't have those kind of things. What should I do for helping them? Well, I just found <a href="http://epocu.com/" target="_blank">Epocu</a> accidentaly while browsing over the internet. Then I found this site is really interesting and helpful for supporting indie developers. Unlike <a href="https://www.kickstarter.com/" target="_blank">KS</a> or <a href="https://www.indiegogo.com/" target="_blank">Indiegogo</a> or other similar thing, Epocu is free way to hype upcoming games and test new games concept.<br />
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<h3>
How Does It Works?</h3>
In Epocu you can start your own game campaign. However, only game concept and upcoming games which eligible to start a new campaign. In fact, if your game still in alpha/ beta phase, they're valid too. The best thing you can make as many campaign as you like, but remember be responsible!<br />
Epocu will allow you to share your game concept for free, if we (as supporter) loves your game concept, we can use the social button to share about your game campaign. The post will be shared once you got 100% supported. How does it counted? Calm down, let me tell you later.<br />
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Why You Need Epocu?</h3>
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Making games require much money. So here in Epocu, you can share your game concept first before decided to work more on it. Well, though the last decision depends on your hand, but by using Epocu you can know what users like, what users dislike. As developer you can also get in touch with us (supporter) by using Disqus comment section. Epocu is an easy way to help you getting early feedback for your game concept/ upcoming games.</div>
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Any unreleased game can use Epocu too. For example: <a href="https://itunes.apple.com/us/app/size-does-matter/id868106887?mt=8" target="_blank">Size DOES Matter</a> used Epocu several weeks before the game release worldwide and the campaign got funded. When <a href="http://epocu.com/campaigns/size-matter/" target="_blank">the campaign got 100%</a> supported on the end of the scheduled date, the supporters will post automatically about the game on their social media page (can be twitter or facebook or tumblr) and it means that you can expect more people will knowing about your through those supporters.</div>
<h3>
How To Start A Campaign In Epocu?</h3>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGmEkAZ0DzDDYPUdNNxfIH4c3yHqcBOLHU1kN_kogFGqnkVOwFgTzE8KXz1FRlqE-sjIRMj49CMpdxj9iGsFHJLZnYE26HOOAYWvDWKY71RFWpsBjiNurbkv9PEGBdCteIfvvL2Pjo5Ew/s1600/Epocu+Add+Game.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGmEkAZ0DzDDYPUdNNxfIH4c3yHqcBOLHU1kN_kogFGqnkVOwFgTzE8KXz1FRlqE-sjIRMj49CMpdxj9iGsFHJLZnYE26HOOAYWvDWKY71RFWpsBjiNurbkv9PEGBdCteIfvvL2Pjo5Ew/s1600/Epocu+Add+Game.png" height="297" width="640" /></a></div>
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<b>1.</b> Choose + AddGame button</div>
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<b>2.</b> Write your upcoming game title</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu0Q0_HsLu0CB3gMW9U9K9grnNV8W2c20r-IugtEgcZRiz0_uiW5bauY9IU8LfSaTTbNIYN0w69W6vVHcBeMJmlOYZD5U-54WQiVDn2zJ-J7AEILFTTlaSonSXScexTuhyIjJecB12JyY/s1600/Epocu+Example.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu0Q0_HsLu0CB3gMW9U9K9grnNV8W2c20r-IugtEgcZRiz0_uiW5bauY9IU8LfSaTTbNIYN0w69W6vVHcBeMJmlOYZD5U-54WQiVDn2zJ-J7AEILFTTlaSonSXScexTuhyIjJecB12JyY/s1600/Epocu+Example.png" height="346" width="640" /></a></div>
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<b>3.</b> Write brief description about your upcoming game/ game concept<br />
<b>4.</b> Add your game website, can be dev log or official website. You can write it directly or use shortening url service such as <a href="http://bit.ly/">bit.ly</a> or <a href="http://goo.gl/">goo.gl</a><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC8ZseWgL1hc0HxbuDvMpTdTizUc5eYkxJ8gHzNIjxjr8OgoEafzHqv5AM3x1vXdtw4XM5KXt-GBoVIwIGl5KiLVyI1Hcy_-ZyRmYnE0zniMsNPRaKRV6n7S0NdNZEJmiSGI1gOcV_ghg/s1600/Epocu+Example+2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC8ZseWgL1hc0HxbuDvMpTdTizUc5eYkxJ8gHzNIjxjr8OgoEafzHqv5AM3x1vXdtw4XM5KXt-GBoVIwIGl5KiLVyI1Hcy_-ZyRmYnE0zniMsNPRaKRV6n7S0NdNZEJmiSGI1gOcV_ghg/s1600/Epocu+Example+2.png" height="338" width="640" /></a></div>
<b>5.</b> Upload the 'most eyecatching' image of your game. This will be used as the feature image of your campaign preview<br />
<b>6.</b> Pick your game category (genre)<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVj8aNcXCttFeoP-MJrGl5kZ7lkXJT6NmqfyzQiZ-2aLQyMxHG7WW_vBkGjHuGaXtFiVKDTo3whLWaRrG2YNpdxDd5YuWdc5YOju5JUK887PiJcgYmCzHXmhL-TL0jVTcePB-zOOvpua0/s1600/Epocu+Example+3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVj8aNcXCttFeoP-MJrGl5kZ7lkXJT6NmqfyzQiZ-2aLQyMxHG7WW_vBkGjHuGaXtFiVKDTo3whLWaRrG2YNpdxDd5YuWdc5YOju5JUK887PiJcgYmCzHXmhL-TL0jVTcePB-zOOvpua0/s1600/Epocu+Example+3.png" height="418" width="640" /></a></div>
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<b>7.</b> Write your game description. Tell about your game concept (story), key features, what platform your game will be available, status of your game (game concept, early alpha build, or beta build), company history, what you hope from this campaign, etc. Don't forget to add more images (artwork, in-game screenshot (if available), character sketches, etc) along with video of your game progress. Make it brief but clear and easy to understand.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG8fcVrxyp_XUGFnfQRYgGwi64R-XmIbzrdetnf2Itk5njeWz5AlTuAMkqAHNZlZJ9BmmATJxJcW5MJfLu3CQM2ZPsCEYYZ7bqwuTL07mjkT9m2Sjgg9HUmw3yZa6119b116bsGvX9T4Y/s1600/Epocu+Example+4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG8fcVrxyp_XUGFnfQRYgGwi64R-XmIbzrdetnf2Itk5njeWz5AlTuAMkqAHNZlZJ9BmmATJxJcW5MJfLu3CQM2ZPsCEYYZ7bqwuTL07mjkT9m2Sjgg9HUmw3yZa6119b116bsGvX9T4Y/s1600/Epocu+Example+4.png" height="484" width="640" /></a></div>
<b>8.</b> Select the minimum number of supporters you want to share your game. Remember be realistic here! You can reach unlimited supporters here no matter what number you choose.<br />
10 is reasonable number for game ideas/ concept, 25-50 is recommended for small game company, 75-100 is suitable for medium size game company, and 200-300 is recommended for large game company. Be careful to choose your number of supporter, always remember if you can reach unlimited supporters here. So please consider it carefully before you choose the number.<br />
<b>9.</b> Schedule your game campaign. I recommend you to end your campaign 3 days until 1 week before your game be released. If you reach the number of supporters you were aiming for, your supporters messages will be shared on social media on that day.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimuf5-y2YUxXihyphenhyphenJWWW1OrbbIq-iwN2MHNsLTRcpmbaxcizsPY8yvhwqC1zvNwvWTAo09PgMbAz7F5VxnnQCUewmg9grlAa-fdR7YzyfVaQ_Zc5ABSWS1nAotAI_YcnckraO9SIRhYdB4/s1600/Epocu+Example+5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimuf5-y2YUxXihyphenhyphenJWWW1OrbbIq-iwN2MHNsLTRcpmbaxcizsPY8yvhwqC1zvNwvWTAo09PgMbAz7F5VxnnQCUewmg9grlAa-fdR7YzyfVaQ_Zc5ABSWS1nAotAI_YcnckraO9SIRhYdB4/s1600/Epocu+Example+5.png" height="294" width="640" /></a></div>
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<b>10.</b> Add your personal email, so Epocu can use it to contact you</div>
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<b>11.</b> Add your company/ personal twitter account. It's easier for us (supporters) to contact with you</div>
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<b>12.</b> That's it. You done. Click publish, but remember you can't edit your campaign once you clicked publish. So read everything carefully, make sure you have wrote everything important inside. It usually took about 2-3 business day for your campaign got approved by Epocu. Please be patient, embed the epocu campaign on your website and share the link to your friends, social media, family, etc. Good luck :)</div>
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<b>Disclaimer:</b> I'm not affiliate with Epocu. I wrote this because I care about game development, and I think Epocu is a great way for gamer also developer to support indie games :). More info about Epocu, please click <a href="http://epocu.com/faq/" target="_blank">here</a>.</div>
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All screenshots were made by me for example purpose only. No copyright related and if there's a copyright, that's the mustache which made by me :p</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv2pxQFEyh6slBM5pND4wGcaDvRfDbjCN1ITIA5CtVXebAUIE04VyEzyWo1dpJAgBAknuuqc3XyKfvpFp1etogdwwRkjeiOH8TqOghdBrmH0cdOL6ms46iDH5M25_KSbiS7GD_4Czhc30/s1600/A+Story+about+moustache.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv2pxQFEyh6slBM5pND4wGcaDvRfDbjCN1ITIA5CtVXebAUIE04VyEzyWo1dpJAgBAknuuqc3XyKfvpFp1etogdwwRkjeiOH8TqOghdBrmH0cdOL6ms46iDH5M25_KSbiS7GD_4Czhc30/s1600/A+Story+about+moustache.png" height="248" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Hello there...</i></td></tr>
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Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com0tag:blogger.com,1999:blog-4332114839311342269.post-63447083759907949912014-08-10T16:21:00.000+07:002014-08-10T16:33:25.757+07:00[Sunday Play] Let's Play Platformer Games (PC Edition)!Okay, I'm kinda busy with all this messes. So sorry no post lately. There're several problems happened on me. My friend made me so worry all in sudden and I can't do anything to help him. My grandma felt so weak after her eyes got the second surgery, she keeps complain everyday. Alright, sorry for the intermezzo. So here my Sunday Playlist, drum roll... PC games... yes.. yes.. I'm moving on from mobile to PC... so #sing: 'So call me, call me, call me..miss moving on.... ooo..ooo..oo.. ' stop it.. I just kidding... No way, I'm loyal enough with my iPad... :p<br />
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Fly'n</h3>
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This is not a new game, but I just try it out after bought this on STEAM Sale last summer. At first I played this game using keyboard as controller but it's not comfortable enough IMO to play this kind of game on laptop. So I decided to bought a game controller to play this game. Since I can't find any suitable single controller, I grabbed <a href="https://lh3.googleusercontent.com/-nhXyCB4b_AE/U-can8wafiI/AAAAAAAANHw/7NGZANg64Go/w576-h432-no/20140810_141021.jpg" target="_blank">the twin</a> one instead of the single one. Fly'n is a platformer game where you'll play as a tiny bud. Basically you can do walk, jump, double jump, also gliding here.<br />
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<a href="http://cloud-4.steampowered.com/ugc/563266737929215480/FA01450E91FCE5AFA656DA202202AAD0CE9E34C1/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://cloud-4.steampowered.com/ugc/563266737929215480/FA01450E91FCE5AFA656DA202202AAD0CE9E34C1/" height="223" width="400" /></a></div>
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I just played the first bud named Fly'n:</div>
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Fly'n likes to sing. In default each level will have 3 different song tree which can be found by Fly'n, you need to collect all the orbs too, if you want to unlock the artwork. When you think, this game might looks monotonous and boring, you might be wrong. Some level has timer inside, where you should play and finish the game as fast as possible or you'll be die... hahaha (though you'll get child special offer if you get died repeatedly in the same stage :p). Fly'n can be switched between the good and the evil one (innate and subtle). It's required if you want to collect all the loots, also to solve the puzzle. The game has 4 different buds, Fly'n, Lyft, Ywok, also Nyls and consists more than 40 levels to be played. Well, it'll become a long journey for me to finished the game since I have bunch of reason to back on it ;)<br />
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<b>Steam Link: </b><a href="http://store.steampowered.com/app/223730" target="_blank">FLY'N, $9.99</a><br />
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<iframe allowfullscreen="" frameborder="0" height="390" src="//www.youtube.com/embed/xwlklFSngqE" width="640"></iframe>
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The Floor is Jelly</h3>
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Beside playing Fly'n, I'm playing The Floor is Jelly too. Well, I like platformer game. Unlike Fly'n where you do know your goal while playing the game. You won't know anything inside this one. No text, just 'boing' bouncing and keep bouncing inside, exploring the area as many as you <strike>can</strike> er... want (till you beat the game, of course). Unfortunately, when I feel it's missing in some parts, ehmm, such as the full screen mode (wide screen) on my laptop, I have no idea why I keep loving this game, this game has minimalist appearance, beautiful colors, kinda feeling breeze, summer, and all the mix seasons while playing this and absolutely I really.. really... like it. Sometimes the game is easy to be played, sometimes it'll made you really frustrated.... Play hard, work hard? No.. <b>Play hard, Try hard</b>, that's it.</div>
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<a href="http://cloud-4.steampowered.com/ugc/563266737903189509/66197A260E54707E7404F5C33C7F3C21D4676F9B/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://cloud-4.steampowered.com/ugc/563266737903189509/66197A260E54707E7404F5C33C7F3C21D4676F9B/" height="222" width="400" /></a></div>
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Like its title the platforms here were made from jelly, so it's bouncy, chewy, and I just need to type other similar expression like when you're eating jelly :D. The game using basic keyboard control, movement control and space to jump will be used to control the character inside this game. Your character will be move through the window which function like a portal. When you think, it's impossible to pass a level, actually it's possible, I just need to think out of my mind... yes not the box anymore :p.<br />
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The soundtrack was really ambient too, everytime my character hit the flower buds, it'll sounds 'tung' 'tung' like you touch a musical instrument. So cool... However, I have know how long is it yet, but sure the game is worth to try if you looking for a new twist in genre.</div>
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<b>Steam Link:</b> <a href="http://store.steampowered.com/app/295750" target="_blank">The Floor is Jelly, $9.99</a></div>
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Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com1tag:blogger.com,1999:blog-4332114839311342269.post-13520150214605113852014-07-29T18:56:00.002+07:002014-07-29T20:11:52.499+07:00[Indie Talk] moWOW Studio - Make Fun Games With iOSIndie Gems has new feature article right now. We like to talk with indie developers. Our first guest is moWOW Studio, Germany based indie developer and here is my interview between Alex, one of moWOW founder. moWOW Studio has been founded by Tudor and Alex since 2011. So far, they've made 2 games for iOS platform. Check the full interview below :)<br />
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<span style="background-color: white; font-family: inherit; font-weight: bold;">Hi, my name is Yesi</span><span style="background-color: white; color: #222222; font-weight: bold; white-space: pre-wrap;"><span style="font-family: inherit;"> and would you mind if I do a short interview with you?</span></span></div>
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<span style="background-color: white; font-family: inherit; font-weight: bold;">Could you tell us more about your company? How many person on it? When and how was it founded?</span></div>
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<span style="background-color: white; font-family: inherit;">Hi Yesi. It would be my pleasure. It's just me and Tudor right now. We founded moWOW studios in 2011 with the main goal to make fun games for iOS.</span></div>
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<span style="background-color: white; font-family: inherit; font-weight: bold;">I played your game, <a href="https://itunes.apple.com/us/app/id773177718?mt=8" target="_blank">The Way Home</a>. Is that your first game?</span></div>
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No, it isn't.</div>
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<span style="background-color: white; font-family: inherit; font-weight: bold;">Then, how many games have you made so far? Are they built for iOS only or also other platform too?</span></div>
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<span style="font-family: inherit;"><span style="background-color: white;">The Way Home is our second game. The first is </span><span style="background-color: white; text-decoration: underline;"><a href="http://www.google.com/url?q=http%3A%2F%2Fclumsyandthestars.com%2F&sa=D&sntz=1&usg=AFQjCNHwjsWRg0hQMlt0VrTm7PgMZ-RSXg" style="text-decoration: inherit;" target="_blank">Clumsy And The Stars</a></span><span style="background-color: white;">, a precision physics ga</span></span><span style="background-color: white; font-family: inherit;">me. In a way, the theme and story of Clumsy is a reflection of our goal to make a living out of creating games.</span><br />
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<a href="http://a1.mzstatic.com/us/r30/Purple/v4/91/e6/6d/91e66d62-a0ab-2f0f-5ca1-6474d72db367/screen480x480.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://a1.mzstatic.com/us/r30/Purple/v4/91/e6/6d/91e66d62-a0ab-2f0f-5ca1-6474d72db367/screen480x480.jpeg" height="266" width="400" /></a></div>
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<span style="background-color: white;"><b>Hmm, I see if you make game for iOS platform only, are you indeed focusing on iOS platform only?</b></span><br />
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<span style="font-family: inherit;">At that time we started thinking about making games, and it seemed iOS is like the best fit for us. We didn't have too much overhead with adopting the platform since Tudor already had experience with developing for iOS. We also saw it as a more compatible platform for our small team.</span></div>
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<span style="background-color: white; font-family: inherit; font-weight: bold;">Your game, The Way Home is bit twitchy and requires fast reflex. Could you tell me what's the idea behind it?</span></div>
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<span style="background-color: white; font-family: inherit;">We usually play a lot of web games and flash games. The inspiration came from a similar mechanic found in one of the games we played and we made some improvements and changes to the idea in order for it to fit the theme of the game.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxPpdKxVVjLPYs8-3xVwgyxg9LY43obPWOm7bAZ6MwqBUIQjpfhZ4xEyR3vvpunP8k3UI_4Hn7oiVz92yTkYSA8Kf09TV2FBeC2bas_hoEWq6EwhpojtqrMo-OqNT3WAdJlczQp_hfxA4/s1600/twh_splash_ipad.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxPpdKxVVjLPYs8-3xVwgyxg9LY43obPWOm7bAZ6MwqBUIQjpfhZ4xEyR3vvpunP8k3UI_4Hn7oiVz92yTkYSA8Kf09TV2FBeC2bas_hoEWq6EwhpojtqrMo-OqNT3WAdJlczQp_hfxA4/s1600/twh_splash_ipad.png" height="300" width="400" /></a></div>
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<span style="background-color: white;"><b>What engine did you use to develop it?</b></span><br />
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<span style="font-family: inherit;"><span style="background-color: white;">Cocos 2D and we will move to Cocos 2D with Swift. I</span>t's not that we wanted to stick only for iOS but we will only move to the next platform and porting when we find a good game or app to do it with.</span><br />
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<span style="background-color: white; font-family: inherit; font-weight: bold;">What's decided you to make your game freemium instead of a premium (paid game)?</span></div>
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<span style="background-color: white; font-family: inherit;">We like the idea of people having fast access to our games. Making the game freemium enables that. We also like that players can test out the game before deciding to pay.</span></div>
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<span style="background-color: white; font-family: inherit;">The game is challenging but it can be finished without using any IAPs (this goes for the hardcore levels too).</span></div>
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<span style="background-color: white; font-family: inherit;">We launched as freemium knowing that there was a good and fair balance between the player's skill and his need for aids in the game (which means using IAPs)</span></div>
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<span style="background-color: white; font-family: inherit; font-weight: bold;">How long does it take to develop this game?</span></div>
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<span style="background-color: white; font-family: inherit;">Right now, with the work on the big update included, we have counted somewhere along the lines of 1600 hours per person. That includes everything, from prototyping, story writing, design, implementation, marketing and promotion.</span></div>
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<span style="background-color: white; font-family: inherit;">It was a bit of a challenge and it ended up taking a lot more time than expected. But it was and is a fun ride.</span></div>
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<span style="background-color: white; font-family: inherit; font-weight: bold;">Wow, 1600 hours per person. Anyway, the game has been out since December 2013 and hasn't receive any update yet till now. However, I hear if the update of this game will be out soon. Would you mind to give us the sneak peek about feature update of this game?</span></div>
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<span style="background-color: white; font-family: inherit;">The Way Home did have a small update at the end of January, but it was mainly a bug fix.</span></div>
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<span style="background-color: white; font-family: inherit;">The big new update comes with a new refreshed UI, new scoring system that features a win streak bonus (similar to bowling), a new story with hardcore levels and localization for Portuguese and Spanish.</span><br />
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<span style="background-color: white; font-family: inherit; font-weight: bold;">The game also available for iOS only right now, do you plan to port The Way Home to other platform like android in the future?</span></div>
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<span style="font-family: inherit;"><span style="background-color: white;">i</span><span style="background-color: white;">OS has the technical platform where we have the most experience and it has a slightly higher quality standard than Android. Having said that, Android is surely the next step, if the game is successful.</span></span></div>
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<span style="background-color: white; font-family: inherit;">Android is looks interesting because there are many other App Stores, aside from Google Play.</span></div>
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<span style="background-color: white; font-family: inherit; font-weight: bold;">Do you have any inspiring or may be fun fact for being Indie Developer so far?</span><br />
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<span style="background-color: white;">Let me think it first.. Hmm, not funny or fun but quite interesting.</span><br />
Last year we found out that one year after we launched Clumsy And The Stars, another game with similar mechanics had pretty big success on the App Store. We kind of flopped on launch<br />
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<span style="background-color: white; font-family: inherit; font-weight: bold;">Last question, do you have other project in work right now?</span><br />
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<span style="background-color: white; font-family: inherit;">Yes</span></div>
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<span style="background-color: white; font-family: inherit; font-weight: bold;">Mind to reveal some teaser about that for the readers :)?</span></div>
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<span style="background-color: white; font-family: inherit;">As a matter of fact, we do. Hmmm, teaser... Well, it will be a blend between gambling and luck with skill and strategy.</span><br />
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<span style="background-color: white; font-family: inherit;">Thank you Alex for spending your time to do the interview with us. I learn some interesting story from you, wish the best for your company and can't wait to see your next project in the future.</span><br />
<span style="background-color: white; font-family: inherit;">For the readers, you can follow <a class="g-profile" href="https://plus.google.com/114030719002338445668" target="_blank">+moWOW Muntleau</a> on Google Plus or <a href="https://twitter.com/moWOWstudios" target="_blank">@moWOWStudios</a> on Twitter and visit their <a href="http://www.mowowstudios.com/" target="_blank">homepage</a> to get the latest update from moWOW Studio :).</span></div>
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Here is me, trying to play the hard mode of this game and it's really hard... I'm serious...<br />
My suggestion: Don't be like me wasting all my lives for nothing :p. Just mastered the normal mode first before you try the hardcore one ;)<br />
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<b>Ps:</b> <i>Yes, yes... I know I played like an idiot in this game (No laugh, please, let me explain it first) (just seek until 05:42 and you'll understand what I mean). I don't know why my finger is so freaking stupid even after I've used the slow power up and still I hit that wall -,- dangit... Okay... You can laugh peacefully now -.-</i></div>
Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com2tag:blogger.com,1999:blog-4332114839311342269.post-12629473259692848402014-07-27T19:34:00.000+07:002014-07-27T19:34:47.310+07:00Fish & Shark Short Review - Endless 'Runner' is Doing Right Once Again<div style="text-align: justify;">
You might surprised with the guys behind this game. Odenis Studio has been experienced in nintendo Gaming world since 2007, before they decided to expand their work into iOS platform now. Their first iOS game has been released since July 25 which was came as a free endless swimmer game, yes a free game without IAP. So what's make this different with other endless game, beside the swimming part of course. Though, to be honest there're already several endless swimmer too outside there.</div>
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I won't say if they use a pretty fresh new concept in this game. It just an endless swimmer game, but as long as I play iOS games, I haven't met any interesting endless 'runner' game again, after the Temple Run 2 era. However, in my opinion this game has enough 'power' to attract gamers for playing it, at least to try it once. Fish & Shark will let you choose to play as a good fish or bad shark. Actually, the good fish is like an easy or may be normal mode in this game. While the bad shark will give you hard mode.</div>
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<i>Beautiful 3D Graphic</i></h3>
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You will swim inside an infinity pool, trying to collect coins to increase your score. The game has one control only, touch to jump. The longer you tap, the higher your fish/ shark will jump. You need to avoid hitting the building by jumping through it. Though it looks easy, except you're a master you'll end up with score only 4 or 5 even you might got 0 in your first playing. However, the more you play, you'll learn the difference between the shark and the fish. The fish is heavier than the shark also has lower velocity than the shark. So, it's necessary to find the right timing for doing the jump action.</div>
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One thing, which I never understand from this game is how the level getting randomized inside. Sometimes, I play from the last checkpoint after game over, sometimes I play from the start line. Sometimes, not far away from the first start, and other different spots that ever passed by you. It'll be more interesting if the level generated differently everytime we play. Ah, almost forget, the game has interesting mechanic too where your fish/ shark can swim in 2D also 3D point of view. It can swim from left side to the right side, from bottom to the top, also from top to bottom.</div>
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<i>Jump on the right time</i></h3>
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Unfortunately, because of the game itself has beautiful 3D graphic similar like in minecraft game and I really like it, I often ended up with game over because I'm too focus admiring the graphic rather than focus for playing the game and chase the score. Fish & Shark also has multiplayer feature too. You can play this game along with your friend in one device. The screen will be split into two part, and you'll play with your friend in real time. You and your friend can see the game play at the same time. In conclusion, I must admit if Fish & Shark is a prove if endless 'runner' is doing right once again. In other word, there's a hope for other great endless runner games in the future.</div>
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<b>Graphic/ Sound: 5 out of 5</b></div>
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<b>Game Control: 4.5 out of 5</b></div>
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<b>Gameplay: 4.5 out of 5</b></div>
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<b>Replay Value: 4 out of 5</b></div>
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<b>Overall Score: 4.5 out of 5</b></div>
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<b>App Store Link: <a href="https://itunes.apple.com/us/app/id890558366?mt=8" target="_blank">Fish & Shark, Free</a></b></div>
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Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com1tag:blogger.com,1999:blog-4332114839311342269.post-50843096853831445972014-07-27T13:11:00.001+07:002014-07-27T17:37:44.795+07:00[Opinion] Female Gamer?It might be funny when I talk about this topic, but seriously I'm feeling bad with this kind of label as a gamer. If you take a look into wikipedia or search about 'female gamer' on google, the result comes with; girl gamer was such kind of sex material only. Even there's a difference between girl gamer with gamer girl, which to be true, I don't see any necessary for doing that. I won't post any pictures of that, you can search it by yourself. In fact, I also read if so many people said gaming world needs more women, but what should we do if we're just 'used' as 'sexism symbol' only. Do we want for that? Of course, Not. To make it brief, there're 2 different type of female gamers in this world in my opinion. First, the one who actually play games. Second, the one who only act as a gamer and feeling great because of that.<br />
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<tr><td style="text-align: center;"><a href="http://herbalcell.com/static/images/singles/female-males.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://herbalcell.com/static/images/singles/female-males.jpg" height="225" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">via <a href="http://herbalcell.com/why-there-are-no-gamer-girls" rel="nofollow" target="_blank">Herbalcell</a></td></tr>
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So, you're asking how about me? I'm playing games, because I like them, I won't say... hey I'm playing games, I'm cool right?... Wut.. I might be crazy drunk if I said like that. I play games a lot, mostly mobile games. Only have few games on my laptop. However, I'm not a console gamer, I even don't have them. Well, to be honest I have the first nintendo console, but never play it more than twice a year... Yes, a year.. so pity right? My mom doesn't allow me, she's afraid I'll become stupid and lazy because of that. So why now I'm playing games? Okay, playing a game is like a love. It's hard to be described and came anytime without notice. Once you fall into it, it's hard to stop, but it's different from drug. You can control love, but not drugs, right? Same, with choose your game style. Alright, back to topic.<br />
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I think to be a gamer, we don't need to call ourselves as female gamers just because we are female. We are same, but you know there're so many bi&&&& outside there who took and post her photo, pose by bitting her controller like piece of **** or put it between her 00, think if they're acting like that will attract more guys.... Beeaccch, pleaseee... You made us (the true player) got a new identity (label) as a fake gamer and it suck. WTF.<br />
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The worse thing, I ever watched video about female NPC inside games, and it's so pitiful. How can? It showed if most of female inside games who plays as NPC will act as bitches or sexism symbol or toy only. Not just one, two, but so many games having those scenes, where woman as cheap offering pleasure to man. I know if it might part of the story line, but come on.... why female should act like that in most of games? Still, there're so many female characters outside there who are doing greatly, said Tomb Raider Series, Mirror Edge, etc.<br />
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Why the disparity between male and female still exist in this world? Do you ever read a meme comic, where the less armor (outfit) that wore by a female character, the more defense she will got.... Funny, but that's the fact especially in MMO games. Actually, I'm bit confused here sometimes I feel bad why so hard for being a female. When we are truly gamer, man said we are fake. Does being a female gamer, we should become a sexy, cute person too? Who made this stereotype? Who is the first person that think being a female gamer can attract more guys? Come on, stop this viewpoint, enough for that!<br />
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The last thing, it might happened only twice on me (so far), but may often happened to other female gamer (actual-real female gamer) outside there. What is that? "The capability", well.. most of people think just because we are female, we don't have enough capability for playing games. We just play girly games such as Candy Crush Saga, Cooking Mama, Hay Day, etc. To be honest, when I should wrote about 10 mobile games which was liked by most girls, I should ask to my girl friends one by one, doing a small research on it.<br />
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I'm not saying if I never playing those games, but I prefer to play twitchy arcade games such as Boson X, Super Hexagon vibe, etc also puzzle, platformer, and action adventure games. I play other genres too, but not much intensive as those genres which mentioned before. So many female outside there who plays DotA, KF, CoD, HALO, etc and they're great at those games. Actually, what's the definition of gamer? Based on oxford dictionary gamer is, A person who plays a game or games, typically a participant in a computer or role-playing game. However, actually gamer is not someone who playing games in Computer only. There're so many other gaming platform outside there such as handheld games console, console, also mobile and we're deserve to call ourselves as gamer. Not female nor male, everybody is same. Don't that better, than divide us into two parts which made high disparity? Let the time answer it.<br />
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<tr><td style="text-align: center;"><a href="http://sd.keepcalm-o-matic.co.uk/i/keep-calm-i-m-a-gamer-3.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://sd.keepcalm-o-matic.co.uk/i/keep-calm-i-m-a-gamer-3.png" height="400" width="342" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">via <a href="http://sd.keepcalm-o-matic.co.uk/i/keep-calm-i-m-a-gamer-3.png" rel="nofollow" target="_blank">Keep Calm-O-Matic</a></td></tr>
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<b>Other interesting article about female gamer:</b> <a href="http://www.gamesradar.com/9-things-real-female-gamers-hate-about-gaming/" rel="nofollow" target="_blank">9 Things Real Female Gamers Hate About Gaming</a>Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com0tag:blogger.com,1999:blog-4332114839311342269.post-51885992130233477312014-07-24T17:36:00.000+07:002014-07-24T17:51:50.486+07:00[iOS Playlist] Some iOS Games I've Played Lately :)Hi, this is not a review. This is just my quick post about my iOS playlist. I played them randomly and made gameplay video of them. I played LEX from my friend's recommendation (check his blog too <a href="http://indiegameenthusiast.blogspot.com/" target="_blank">here</a>), played Super Digestion Moose because it's hilarious as bell.. yes the bell :p. Then I played Ettetetta because occasionally I grabbed it when it's free. The last is Preplexity, I played it because I'm curious with that game, never played the first one, but this one with neon color is good enough to be tried.<br />
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LEX by Simple Machine</h3>
<b>Played Version:</b> 1.2<br />
<b>Price:</b> $0.99 (FREE Today July 24, 2014)<br />
<b>Game Center:</b> Yes<br />
<b>iTunes Link:</b> <a href="https://itunes.apple.com/us/app/id847484641?mt=8" target="_blank">LEX</a><br />
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<h3>
Super Digestion Moose by Alvar Pernroth</h3>
<b>Played Version:</b> 1.20<br />
<b>Price:</b> FREE<br />
<b>Game Center:</b> No<br />
<b>iTunes Link:</b> <a href="https://itunes.apple.com/us/app/id880653579?mt=8" target="_blank">Super Digestion Moose</a><br />
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<h3>
Ettetetta by Artyom Shumilov</h3>
<b>Played Version:</b> 1.0<br />
<b>Price:</b> $0.99<br />
<b>Game Center:</b> Yes<br />
<b>iTunes Link:</b> <a href="https://itunes.apple.com/us/app/id894335494?mt=8" target="_blank">Ettetetta</a><br />
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<h3>
Preplexity: Neon by Blindspot LLC</h3>
<b>Played Version:</b> 1.1<br />
<b>Price:</b> FREE<br />
<b>Game Center:</b> Yes<br />
<b>iTunes Link:</b> <a href="https://itunes.apple.com/app/id892649502?mt=8" target="_blank">Perplexity: Neon</a><br />
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Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com0tag:blogger.com,1999:blog-4332114839311342269.post-58783693667354418472014-07-14T14:51:00.000+07:002014-07-15T18:40:55.681+07:00[Bulk Review] Super Ccatch, Farting Felix, HexSweep, Alphabeats, and The Day of The TotemI'm so sorry, folks, because no posting since the last month. Well, I was so busy with exams and school projects last month. However, It's so disturbing me when a great game doesn't get enough attention from audience. That's why today I decided to make bulk review (only) from now. It'll come as short review for 5 games or so on in one post only. Why? Because, it's easier for me to recommend you more best indie games in once post. To be honest, it'll took a long time for me, if I should make full review for each game one by one. I don't have enough time for doing that... At least for this time. If I have enough time, sure I'll work with full review, but right now, let it go like that. I wish you can understand. Thank you :).
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<h3>
<i>Super Ccatch by Eduard Anton</i></h3>
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At glance this game reminds me with <a href="http://indiegem.blogspot.com/2014/05/intake-be-aggressive-review.html">Intake game</a>. To be honest, it's bit similar, but just a bit. Super Ccatch has more simple gameplay rather than Intake. You should change the color on Intake, but you don't need for doing that in Super Ccatch. All you need to do just concentrate with your color now and catch each shape that has same color with you. Really simple but challenging at the same time. It's an endless game, so you won't see any ending here. The more level you reach, the shape will drop faster and you need really fast reflex for doing that.</div>
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<b>Overall Score: 3.5 out of 5</b></h4>
<h4>
<b>Download Link: <a href="https://itunes.apple.com/us/app/id881818960?mt=8" target="_blank">Super Ccatch, $1.99</a></b></h4>
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<h3>
<i>Farting Felix by Black Sheep Apps</i></h3>
Sometimes fart is really useful. Well, that's the valuable lesson which I can learned from this game hehe... In this game you will play 4 different kinds of games, endless runner, side scrolling shooter, platformer and the last one said as puzzle game. Completed the quest to collect golden ball and finished the game. To be honest, I haven't unlocked the last mode (puzzle game) yet. I need to find some time for playing more btw. However, I can conclude if Farting Felix is a really well made game. Every mode is unique, and of course still uses fart as its main power. Though sometimes that fart sound will annoy your ears, but still the game really addictive. There's no IAP inside, so you can't cheating here. All pure need your skill.<br />
<h4>
Overall Score: 4.5 out of 5</h4>
<h4>
Download Link: <a href="https://itunes.apple.com/us/app/id618450061?mt=8" target="_blank">Farting Felix, $1.99</a></h4>
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<h3>
<i>Alphabeats by Rad Dragon</i></h3>
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I must admit if I don't really into a word game, but when it comes with a rhythm game, I'll become so curious. You need to arrange word as much as possible for each song played. Too bad, there're only 5 songs inside. You can buy another song packs inside the game costs about $1.99-2.99. There're 3 modes, spellfire (you'll game over if you spell wrong word 3 times), casual (standard mode), also tricky (more drop letters). You will move a paddle here, catch the letter, and make as many long words as you can until the song ended. There're 3 power ups, score multiplier, shrink, and bomb. Unfortunately, may be it caused by I haven't adapt with this game yet, but I feel the game is hard to be controlled. However still, Alphabeats brings a new innovation for word game.</div>
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Overall Score: 4 out of 5</h4>
<h4>
Download Link: <a href="https://itunes.apple.com/us/app/id731679209?mt=8" target="_blank">Alphabeats, $1.99</a></h4>
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<i>HexSweep by Splitcell</i></h3>
If Super Ccatch reminds me with Intake, then HexSweep reminds me with Unpossible game. Since it has pretty similar graphic, both of them also has similar gameplay. However, I won't say if it was a clone. Definitely not. In this game, you need to pass through the required amount of white gates to unlock the next class. The great thing of this game is the force visualization. HexSweep has 'pushed adrenaline' effect which was shown every time you pass the white gate and that's really cool IMO, but be careful you might get bit dizzy after that :p. You can play all class for free now, with IAP costs $1.99 for get rid of ads. Though it feels bit repetitive, time after time, HexSweep still worth to try if you looking for a fast paced arcade game.<br />
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Overall Score: 3 out of 5</h4>
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Download Link: <a href="https://itunes.apple.com/us/app/id883432166?mt=8" target="_blank">HexSweep, Free</a></h4>
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<h3>
<i>The Day Of Totem by Cesar Varela</i></h3>
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The Day of Totem is a stack puzzle game where you should collect at least 2 totems to finished its level. You will play as a piece of totem and you should move your friend and stick them with you one by one in purpose to complete the level. However, you need to be careful, because sometimes it's not easy as it looks. There're portal, gravitation switch, gate, etc to add more gameplay variation for the game. Sometimes, you need to learn and understand the pattern first before taking the next step. Overall, this game is worth to try by you, puzzle lover.</div>
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Overall Score: 3.5 out of 5</h4>
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Download Link: <a href="https://itunes.apple.com/us/app/id884651994?mt=8" target="_blank">The Day of the Totem, $0.99</a></h4>
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Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com0tag:blogger.com,1999:blog-4332114839311342269.post-16265591994714017692014-06-01T14:21:00.001+07:002014-06-01T14:53:09.520+07:00[iOS - Round Up] May Released - Such a Great Month for iOS Gamer<span style="font-family: inherit;">Hello June! Let's summarize what we have played on May! </span><span style="font-family: inherit;">I've made this short movie using <a href="https://readtapestry.com/" target="_blank">Tapestry</a>... well, that's an easy app to share story like this. </span><span style="font-family: inherit;">Alright here are the complete lists for May released:</span><span style="font-family: inherit;"><br /></span>
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<span style="font-family: inherit;"><span style="font-family: inherit;"><b><u>On May 1, 2014</u></b></span></span></div>
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<li><a href="https://itunes.apple.com/us/app/bicolor/id795688887?mt=8" target="_blank">Bicolor</a></li>
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<li><a href="https://itunes.apple.com/us/app/botanicula/id853706620?mt=8" target="_blank">Botanicula</a> [iPad Only]</li>
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<li><a href="https://itunes.apple.com/us/app/dextris/id844153422?mt=8" target="_blank">Dextris</a></li>
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<li><a href="https://itunes.apple.com/us/app/intake-be-aggressive/id765727108?mt=8" target="_blank">Intake: Be Aggressive</a> | <a href="http://indiegem.blogspot.com/2014/05/intake-be-aggressive-review.html">Review</a></li>
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<li><a href="https://itunes.apple.com/us/app/jungle-rumble-freedom-happiness/id816012589?mt=8" target="_blank">Jungle Rumble</a> | <a href="http://indiegem.blogspot.com/2014/05/jungle-rumble-review.html" target="">Review</a></li>
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<li><a href="https://itunes.apple.com/us/app/plax/id803605385?mt=8" target="_blank">Plax</a></li>
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<li><a href="https://itunes.apple.com/us/app/...-and-then-it-rained/id841446916?mt=8" target="_blank">... and then it rained</a></li>
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My favorite for this week was: <b>Intake: Be Aggressive</b><br />
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<b><span style="font-family: inherit;"><u>On May 8, 2014</u></span></b></div>
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<li><a href="https://itunes.apple.com/us/app/id850089184?mt=8" target="_blank">2 Bit Cowboy</a> </li>
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<li><a href="https://itunes.apple.com/us/app/dark-lands/id834858768?mt=8" target="_blank">Dark Lands</a></li>
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<li><a href="https://itunes.apple.com/us/app/gimmiq/id870794499?mt=8" target="_blank">Gimmiq</a></li>
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<li><a href="https://itunes.apple.com/us/app/kiwanuka/id849796318?mt=8" target="_blank">Kiwanuka</a></li>
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<li><a href="https://itunes.apple.com/us/app/last-inua-an-arctic-adventure/id868259619?mt=8" target="_blank">Last Inua </a></li>
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<li><a href="https://itunes.apple.com/us/app/lumena/id464948279?mt=8" target="_blank">Lumena</a></li>
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<li><a href="https://itunes.apple.com/us/app/id874297895?mt=8" target="_blank">10 More Bullets HD</a></li>
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<li><a href="https://itunes.apple.com/us/app/adventure-to-fate-quest-to/id871690289?mt=8" target="_blank">Adventure to Fate</a></li>
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<li><a href="https://itunes.apple.com/us/app/aliens-drive-me-crazy/id857752846?mt=8" target="_blank">Aliens Drive Me Crazy</a></li>
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<li><a href="https://itunes.apple.com/app/bleeding-edge/id852359421?mt=8" target="_blank">Bleeding Edge</a></li>
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My favorite for this week was: <b>Kiwanuka</b><br />
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<div style="text-align: center;">
<b><u>On May 15, 2014</u></b></div>
<ul>
<li><a href="https://itunes.apple.com/us/app/biosis/id861314884?mt=8" target="_blank">Biosis</a></li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/us/app/darkin/id794915875?mt=8" target="_blank">Darkin</a></li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/us/app/hyper-square/id739002910?mt=8" target="_blank">HyperSquare</a></li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/us/app/joyjoy/id870693951?mt=8" target="_blank">JoyJoy</a></li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/us/app/thomas-was-alone/id849095637?mt=8" target="_blank">Thomas was Alone</a> [iPad Only]</li>
</ul>
My favorite for this week was: <b>JoyJoy</b><br />
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<div style="text-align: center;">
<b><b><u>On May 22, 2014</u></b></b></div>
<ul>
<li><a href="https://itunes.apple.com/us/app/bill-killem/id657693698?mt=8" target="_blank">Bill Killem</a></li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/us/app/bounden/id850456491?mt=8" target="_blank">Bounden</a> [SD Only]</li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/us/app/id880905612?mt=8" target="_blank">coLoRs</a></li>
</ul>
<ul>
<li><a href="http://itunes.apple.com/us/app/id869061066" target="_blank">Drawn to Life</a></li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/us/app/globosome-path-of-the-swarm/id841135361?mt=8" target="_blank">Globosome: Path of the Swarm</a></li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/us/app/otttd/id832131498?mt=8" target="_blank">OTTTD</a></li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/us/app/id816729031?mt=8" target="_blank">Parasol</a></li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/us/app/pixelgolf/id652593719?mt=8" target="_blank">Pixel Golf</a> [iPad Only]</li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/us/app/id878644127?mt=8" target="_blank">Ring Rush</a> </li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/us/app/sxpd/id840156945?mt=8" target="_blank">SXPD</a> [iPad Only]</li>
</ul>
My favorite for this week was: <b>Globosome: Path of the Swarm</b><br />
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<br />
<div style="text-align: center;">
<b><u>On May 29, 2014</u></b></div>
<ul>
<li><a href="https://itunes.apple.com/app/id880178264" target="_blank">2 Dots</a></li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/us/app/battleheart-legacy/id666508823?mt=8" target="_blank">Battleheart Legacy</a></li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/us/app/chrono-express/id654637115?mt=8" target="_blank">Chrono Express</a> </li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/us/app/id714556302" target="_blank">Drive To Hell</a></li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/us/app/ion-bond/id877613755?mt=8" target="_blank">ION Bond </a></li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/us/app/koala-smash-adventure/id878557607?mt=8" target="_blank">Koala Smash Adventure</a></li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/us/app/id870503963?mt=8" target="_blank">Marcus Level </a></li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/us/app/ming/id876436864?mt=8" target="_blank">Ming</a> [iPad Only]</li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/us/app/perfect-paths/id856029362?mt=8" target="_blank">Perfect Paths</a> </li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/us/app/id868123351?mt=8" target="_blank">Pixel Cup Soccer</a></li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/app/id828850618?mt=8" target="_blank">Romans In My Carpet</a></li>
</ul>
<ul>
<li><a href="https://itunes.apple.com/app/id878640165?mt=8" target="_blank">Wacky Pirate</a></li>
</ul>
My favorite for this week was: <b>Drive To Hell</b><br />
<b><br /></b><i>Okay, that's it for today... Sorry for no posting in a long time, too busy... However, I'll be back to normal on July.. Anyway, what's your favorite iOS games on this May? :)</i><i>I wish this month (June) will have more surprise and great iOS games, do you think so too? :D</i><br />
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Yesihttp://www.blogger.com/profile/17485884847627333657noreply@blogger.com0